Version 5.0 2026-10-10
Three new species, 120 new heroesDwarves, Goblins and Demons join the roster — 40 heroes each, in every tier. The game goes from 240 to 360 heroes and from six species to nine. Each one arrives with a mechanic of its own, described below.
Goblins: Scurry, and chaos that paysA goblin with Scurry that drops to half health swaps places with another Scurry goblin waiting in your stash — once per combat, and the one coming in fires its entry abilities. Your bench is now part of the fight. Goblins also throw Burn, Poison, Sap and Slow on everyone, their own side included, next to teammates whose abilities fire exactly when they gain those.
Demons: SilenceA new counter. A silenced character ignores its own ability triggers while it has stacks — passives keep working — and loses one stack every half second. The Silencer passive applies one stack with every weapon hit, before the damage lands. Demons mix it with Burn and Sap and fit into almost any team.
Dwarves: Prospector and TreasureA team with a Prospector earns one Treasure for every battle it wins. A Treasure sells for 30 gold — or stays in the stash, where several dwarven abilities grow for each one you keep. Around that, the species is built on armor: Aegis and Fortify run through the whole line.
New passive: ScapegoatThe Scapegoat takes the Burn, Poison, Sap, Slow and Silence that its adjacent allies would receive. Put it next to whoever must not be shut down.
Three home species in every biomeEach biome of the ring now has three home species instead of two. Demons live in the Sunlit Plains and the Arid Wasteland, goblins in the Ancient Forest and the Shrouded Marsh, dwarves in the Luminous Tomb and the Enchanted Shallows. The species shop of each biome now always shows one hero of each home species — no more trays without the one you came for.
Events recruit from where you areThe hero events that appear in every biome — Mercenary Camp, Hunters’ Post, Oath Altar, Abandoned Cage, Wrecked Cart, Abandoned Camp — now only offer heroes of the home species of the biome you are in. Travelling is how you choose who you meet. In the Sacred Battlegrounds they still offer every species.
Ability numbers no longer read your attackAn ability used to be worth a percentage of the hero’s attack; now the number on the card is the number. The whole roster was rewritten to flat values and rebalanced on top of that — every hero page already shows the current text.
New heroes — 122
Mama Blister
Enter battleInflict 6 Burn to the first enemy
Gain BurnRestore 16 health of self
Enter battleInflict 2 Silence to the first enemy
AttackDeal 12 damage to the first enemy
DieInflict 2 Burn to all enemies
Wither
DieInflict 1 Sap to all enemies
Silencer
Apply Silence to an enemyGrant 2 armor to self
Scorch
Apply Burn to an enemyGrant +1 Stamina to self
Wither
AttackInflict 2 Burn to random enemy
Knockback
Apply Sap to an enemyRestore 10 health of self
Silencer
Apply Silence to an enemyDeal 14 damage to that character, if there is one
ScorchFireproof
Enter battleInflict 2 Burn to two random enemies
Silencer
Enter battleInflict 2 Silence to random enemy
FireproofBlazescale
HurtInflict 1 Burn to that character, if there is one
Second Wind
Gain BurnGrant +4 attack to self until the end of combat
Focus
HurtRestore 12 health of the ally with the lowest HP
Second Wind
On Receive DamageGrant +2 Stamina to the ally in front
SilencerScorchFireproof
Enter battleInflict 1 Burn to three random enemies
Haste
Gain BurnGrant +3 Stamina to self
Scorch
Enter battleInflict 1 Burn to everyone
DieInflict 3 Burn to all enemies
Silencer
Enemy gains SilenceDeal 7 damage to that character, if there is one
Scorch
Apply Burn to an enemyDeal 24 damage to that character, if there is one
Silencer
Apply Silence to an enemyGrant +2 attack to self until the end of combat
Scorch
Apply Burn to an enemyGrant 2 Rage to self
WitherFireproof
HurtGrant +1 Stamina to random ally
Wither
Apply Sap to an enemyInflict 1 Silence to two random enemies
Wither
AttackInflict 1 Sap to three random enemies
Apply Sap to an enemyRestore 6 health of the ally with the lowest HP
ScorchFireproof
Enemy gains BurnGrant 1 Rage to self
ScorchFireproofAmplifyBlazescale
Apply Burn to an enemyGrant +1 Stamina to two random allies
Wither
On Receive DamageGive Wither to random ally until the end of combat
Apply Sap to an enemyGrant 1 Rage to self
Scorch
Enter battleGive Scorch to random Human until the end of combat
Enter battleGive Blazescale to random Goblin until the end of combat
Enter battleGive Scorch to random Dwarf until the end of combat
Enter battleGive Blazescale to random Undead until the end of combat
Enemy gains BurnDeal 2 damage to random enemy
ScorchSilencer
Apply Burn to an enemyInflict 1 Silence to that character, if there is one
Enemy gains SilenceDeal 5 damage to that character, if there is one
Silencer
Enemy gains SilenceGrant +1 Stamina to self
ScorchSilencerFireproof
Apply Silence to an enemyInflict 2 Burn to two random enemies
SilencerDouble Tap
Enter battleInflict 1 Silence to two random enemies
Apply Silence to an enemyGrant 1 Rage to self
BladesmithScorch
AttackInflict 1 Burn to all enemies
Enemy gains BurnGrant +10% Critical Chance to random ally until the end of combat
FireproofTaunt
HurtInflict 1 Burn to all enemies
Ally diesGrant 1 Rage to all allies for each burning enemy
ScorchBlazescaleFireproof
Enemy gains BurnGrant +1 Stamina to the ally behind
Apply Burn to an enemyGrant 1 Rage to self
SilencerFireproofCleave
Enemy gains SilenceDeal 2 damage to three random enemies
Enter battleInflict 1 Silence to all enemies
WitherDouble TapLifesteal
Apply Sap to an enemyRestore 13 health of self
Heal selfGrant 1 Rage to self
Enter battleGrant 6 armor to self
Enemy diesRestore 11 health of the ally with the lowest HP
Enter battleGrant 10 Healing to the ally in front
Ally diesGrant 6 armor to self
Heal selfGrant 2 armor to self
Amplify
AttackRestore 9 health of the ally with the lowest HP
Prospector
AttackGrant 1 armor to two random Dwarves
Fortify
Gain armorGrant +1 Stamina to self
Taunt
Armor breakGrant 10 armor to self
TauntFocus
Heal selfGrant +1 Stamina to self
Second Wind
Enter battleGrant 6 Healing to the allies in front and behind
Fortify
Armor breakGrant +1 Stamina to self
Armor breakGive Amplify to random Dwarf until the end of combat
Taunt
Heal selfGrant 3 armor to the ally in front
Prospector
HurtGrant 2 armor to the ally behind
AegisLifesteal
Heal selfDeal 6 damage to the first enemy
Prospector
Enter battleGive Stun to the ally in front until the end of combat
Enter battleInflict 10 Slow to the ally in front
BodyguardTaunt
Eat foodGive Prospector to random Dwarf
Eat foodGrant +1 attack to random ally
AmplifyFocusProspector
On Receive DamageGrant 4 Healing to self
Focus
Heal allyGrant 1 armor to self
Amplify
AttackRestore 3 health of all hurt allies
Enemy diesGrant 1 Healing to all allies
ProspectorAegis
AttackGrant 1 armor to self for each Treasure in your stash
AegisAmplify
AttackRestore 10 health of the ally with the lowest HP
TauntAmplify
Heal selfGrant +2 Stamina to random ally
AegisLifesteal
Heal selfGrant +2 attack to self until the end of combat
TauntAmplify
Heal selfGrant +2 Stamina to the ally behind
BodyguardAegis
HurtRestore 4 health of all other allies
ProspectorBodyguardFocus
HurtGrant +1 Stamina to the allies in front and behind
ProspectorCleave
AttackDeal 19 damage to the first enemy for each armored ally
- 5ATK
- 45HP
- 3sInterval
- 30%Crit
ProspectorLifestealBladesmith
AttackDeal 8 damage to the first enemy for each Treasure in your stash
Critical hitGrant 2 armor to self
AmplifyAegis
AttackGrant 1 armor to three random allies for each ally with Fortify
Enemy diesGive Fortify to random ally until the end of combat
AegisFortify
Gain armorGrant 1 Rage to self
Gain RageDeal 5 damage to the first enemy
AegisBarbedTaunt
Heal selfGrant 3 Spikes to self
TauntLast Stand
Heal selfGrant +3 Max HP to three random allies until the end of combat
AegisTaunt
Heal allyGrant 1 armor to the ally with the lowest HP
ProspectorFortifyTaunt
Enter battleGrant 1 armor to all allies for each Treasure in your stash
Armor breakDeal 4 damage to all enemies
AegisAmplify
Heal allyGrant +1 Stamina to random ally
TauntBodyguardAegis
Heal allyGrant +1 Max HP to self until the end of combat for each character in this and adjacent positions
ProspectorDouble TapAmplifyCleave
AttackGrant +1 attack to self until the end of combat for each Treasure in your stash
Enemy diesGrant 1 armor to self
AmplifyAegisTaunt
AttackRestore 3 health of all allies
Heal selfGrant 1 armor to all other allies
AegisReflectTaunt
Gain armorDeal 7 damage to all enemies
Gain PoisonGrant +2 Stamina to self
Scurry
Enter battleInflict 1 Burn to everyone
Gain BurnGrant +2 Stamina to self
Enter battleInflict 2 Poison to everyone
Enter battleInflict 3 Sap to the first enemy
Scurry
DieInflict 1 Silence to three random enemies
HurtInflict 5 Burn to the ally behind
HurtInflict 1 Burn to all enemies
Scurry
Enter battleInflict 1 Poison to everyone
Gain PoisonGrant 1 Rage to self
Knockback
Enemy diesGive Scurry to random Goblin
Enemy diesGrant +1 Max HP to random ally
Scurry
Enter battleInflict 1 Burn to everyone
Gain BurnGrant +1 attack to self until the end of combat
Focus
On Receive DamageInflict 1 Poison to the ally behind
On Receive DamageInflict 1 Poison to all enemies
Evasion
On Receive DamageGrant +1 Stamina to another random Goblin
Scurry
Enter battleInflict 1 Sap to everyone
Wither
On Receive DamageInflict 1 Sap to the ally behind
On Receive DamageInflict 1 Sap to two random enemies
Scapegoat
Gain BurnGrant +2 Stamina to self
Gain SapGrant 2 Rage to self
Scurry
HurtGrant +1 Stamina to the ally behind
Enter battleDeal 6 damage to everyone
Scurry
Enter battleInflict 1 Sap to everyone
Gain SapGrant +2 attack to self until the end of combat
ReflectKnockback
Gain BurnGrant 2 armor to self
Haste
On Receive DamageGrant 2 Rage to random ally
Focus
AttackInflict 1 Poison to everyone
Gain PoisonGrant 1 Rage to self
Scapegoat
Enter battleInflict 3 Poison to everyone
Gain PoisonGrant +1 Stamina to self
Cleave
HurtGrant +2 attack to the ally in front until the end of combat
Cleave
On Receive DamageInflict 1 Slow to the ally behind
On Receive DamageInflict 1 Slow to three random enemies
Scurry
On Receive DamageGrant +1 Stamina to random ally
Enter battleGrant +1 Stamina to three random allies
ScapegoatLast Stand
Gain BurnGrant +2 Stamina to self
Gain PoisonGrant 2 Rage to self
Gain SapGrant +4 attack to self until the end of combat
BladesmithRuthless
HurtGrant +17% Critical Chance to all allies until the end of combat
Critical hitGrant +1 Stamina to self
Scurry
Enter battleEmpty the attack bar of three random enemies
Bladesmith
AttackInflict 1 Sap to everyone
Gain SapGrant +7% Critical Chance to all other allies until the end of combat
ScurryHaste
Enter battleInflict 1 Slow to everyone
Gain SlowGrant +3 attack and +3 Max HP to self until the end of combat
Second WindKnockback
HurtGrant +1 Stamina to the allies in front and behind
ReflectBarbed
Enter battleGrant 1 Spikes to everyone
Gain SpikesDeal 18 damage to random enemy
Taunt
On Receive DamageGrant 1 armor to all other allies
Gain armorDeal 12 damage to the first enemy
Scurry
Enter battleGrant 1 Rage to everyone
Gain RageGrant +3 attack to self until the end of combat
HasteScapegoat
Enter battleInflict 2 Sap to everyone
Gain SapGrant +1 Stamina to self
ScurryScapegoatLast Stand
Enter battleInflict 2 Sap to everyone
Enemy gains SapDeal 5 damage to that character, if there is one
Second WindMomentum
On Receive DamageGrant +1 Stamina to all other allies
ScurryDouble Tap
Gain RageInflict 1 Silence to random enemy
Enter battleGrant 2 Rage to self
ScapegoatTauntLast Stand
AttackDeal 3 damage to everyone
HurtGrant 1 Spikes to self and the adjacent allies
MomentumScapegoatLast Stand
AttackInflict 1 Poison to everyone
Gain PoisonGrant +2 Stamina to self
Gain BurnGrant 3 Rage to self
Wither
Gain armorGive Wither to random ally until the end of combat
Bodyguard
Armor breakGrant 4 armor to the ally behind for each Merfolk you control
HurtGrant 1 armor to self
Monster balance — 37 monsters
Tier: 4InsectBalancedBoss
- 9ATK
- 55HP
- 2.8sInterval
- ×1.3Stat multiplier
LifestealAntidote
AttackSummon Larva twice
AttackInflict 2 Sap to random enemy (20% of attack)
Inflict 2 Sap to random enemy
Tier: 3BeastBalancedDungeon
- 14ATK
- 90HP
- 4.29sInterval
- ×1Stat multiplier
FortifyCleave
Enter battleSummon Fae Wisp four times
Gain BurnDeal 3 damage to self (20% of attack)
Deal 3 damage to self
Tier: 1NoneBalancedRegular
- 3ATK
- 14HP
- 5sInterval
- ×1Stat multiplier
AttackRestore 2 health of the frontmost ally (40% of attack)
Restore 2 health of the frontmost ally
Tier: 2InsectBalancedElite
- 7ATK
- 31HP
- 3.99sInterval
- ×1Stat multiplier
Venomous
DieDeal 3 damage to random enemy (40% of attack)
Deal 3 damage to random enemy
Tier: 1NoneAssassinRegular
- 3ATK
- 20HP
- 5.29sInterval
- ×1Stat multiplier
Lifesteal
DieDeal 2 damage to random enemy (40% of attack)
Deal 2 damage to random enemy
Tier: 1NoneBalancedRegular
- 1ATK
- 9HP
- 2.86sInterval
- ×0.9Stat multiplier
AttackGrant 1 Healing to two random allies (40% of attack)
Grant 2 Healing to two random allies
- 10ATK
- 65HP
- 4.29sInterval
- ×1Stat multiplier
StunScorch
AttackInflict 2 Burn to random enemy (20% of attack)
Inflict 3 Burn to random enemy
Enter battleDeal 20 damage to the enemy with the highest attack (200% of attack)
Deal 26 damage to the enemy with the highest attack
Enter battleSummon Fire Salamandra twice
Enemy gains BurnDeal 4 damage to that character, if there is one (40% of attack)
Deal 6 damage to that character, if there is one
- 10ATK
- 60HP
- 3sInterval
- ×1Stat multiplier
LifestealHasteMomentum
AttackInflict 4 Burn to random enemy (40% of attack)
Inflict 4 Burn to random enemy
KillGrant +3 Stamina to self
AttackGrant 2 Rage to self (20% of attack)
Grant 2 Rage to self
- 10ATK
- 60HP
- 4.29sInterval
- ×1.05Stat multiplier
ScorchFireproof
HurtGrant 3 armor to self new
Enter battleInflict 10 Burn to all enemies
Inflict 5 Burn to all enemies
HurtGrant 2 armor to self (20% of attack) removed
- 4ATK
- 20HP
- 4.29sInterval
- ×1Stat multiplier
DieInflict 2 Poison to all enemies (40% of attack)
Inflict 3 Poison to all enemies
Tier: 2InsectAssassinElite
- 3ATK
- 12HP
- 3.57sInterval
- ×1Stat multiplier
FreezeReach
DieDeal 1 damage to random enemy (20% of attack)
Deal 2 damage to random enemy
- 6ATK
- 27HP
- 8sInterval
- ×1Stat multiplier
ScorchFireproof
DieInflict 4 Burn to random enemy (60% of attack)
Inflict 6 Burn to random enemy
Tier: 1InsectAssassinRegular
- 3ATK
- 23HP
- 3.03sInterval
- ×1Stat multiplier
Freeze
DieDeal 2 damage to random enemy (40% of attack)
Deal 2 damage to random enemy
- 10ATK
- 60HP
- 5.5sInterval
- ×1Stat multiplier
Wither
Enter battleInflict 2 Sap to all enemies (20% of attack)
Inflict 3 Sap to all enemies
Enter battleSummon Crab twice
- 10ATK
- 60HP
- 4.29sInterval
- ×1.2Stat multiplier
FreezeSecond WindLast Stand
HurtGrant 8 armor to self new
Armor breakDeal 2 damage to everyone (20% of attack)
Deal 4 damage to everyone
HurtGrant 4 armor to self (40% of attack) removed
Tier: 3FishBruiserDungeon
- 5ATK
- 25HP
- 4.29sInterval
- ×1Stat multiplier
Fireproof
AttackDeal 5 damage to random enemy (100% of attack)
Deal 7 damage to random enemy
- 7ATK
- 31HP
- 4.86sInterval
- ×1Stat multiplier
Fortify
AttackGrant 2 armor to self (20% of attack)
Grant 2 armor to self
Armor breakGrant +1 attack and +1 Max HP to self
- 10ATK
- 65HP
- 3.5sInterval
- ×1.5Stat multiplier
Fortify
AttackSummon Enraged Skeletom
Enter battleSummon Enraged Skeletom twice
Enemy gains SapGrant X Rage to self
Grant 0 Rage to self
Tier: 4VampireBalancedBoss
- 6ATK
- 40HP
- 2.86sInterval
- ×1.05Stat multiplier
ScorchFireproofResurrect
AttackInflict 6 Burn to random enemy (100% of attack)
Inflict 9 Burn to random enemy
Enemy gains BurnGrant 2 Healing to self (20% of attack)
Grant 2 Healing to self
- 4ATK
- 19HP
- 2.86sInterval
- ×1Stat multiplier
Lifesteal
AttackRestore 2 health of self (40% of attack)
Restore 3 health of self
Tier: 1InsectAssassinRegular
- 3ATK
- 20HP
- 4.04sInterval
- ×1Stat multiplier
FreezeReach
DieDeal 2 damage to random enemy (40% of attack)
Deal 2 damage to random enemy
- 5ATK
- 25HP
- 8.57sInterval
- ×1Stat multiplier
Front ally attacksDeal 4 damage to random enemy (80% of attack)
Deal 7 damage to random enemy
Tier: 1BeastBalancedRegular
- 4ATK
- 31HP
- 3.91sInterval
- ×1Stat multiplier
FocusFireproof
AttackGrant +1 attack and +1 Max HP to all other allies
AttackRestore 4 health of self (80% of attack) removed
- 5ATK
- 30HP
- 2.86sInterval
- ×0.9Stat multiplier
Venomous
Enemy gains PoisonSummon Corrupted Droplet
Summon Corrupted Droplet
- 5ATK
- 25HP
- 4.67sInterval
- ×1Stat multiplier
Stun
AttackInflict 1 Poison to everyone (20% of attack)
Inflict 2 Poison to everyone
DieGrant +1 attack and +1 Max HP to the allies in front and behind
- 5ATK
- 25HP
- 3.54sInterval
- ×1Stat multiplier
Enter battleGrant 1 Spikes to self (20% of attack)
Grant 2 Spikes to self
- 4ATK
- 32HP
- 2sInterval
- ×0.7Stat multiplier
Double TapSoulbound
AttackInflict 1 Sap to random enemy (20% of attack)
Inflict 1 Sap to random enemy
Tier: 1NoneBalancedSummon
- 1ATK
- 2HP
- 1.5sInterval
- ×1Stat multiplier
Lifesteal
DieDeal 1 damage to random enemy (40% of attack)
Deal 2 damage to random enemy
- 10ATK
- 60HP
- 4.29sInterval
- ×0.9Stat multiplier
LifestealScorch
AttackInflict 2 Burn to random enemy (20% of attack)
Inflict 3 Burn to random enemy
Enemy gains BurnGrant 2 Rage to self (20% of attack)
Grant 3 Rage to self
- 10ATK
- 60HP
- 4sInterval
- ×1.3Stat multiplier
FreezeTauntAntidote
Enter battleSummon Spore four times
Enemy gains PoisonGrant +3 Stamina to self
Grant +3 Stamina to self
Tier: 3BeastSwift StrikerDungeon
- 1ATK
- 9HP
- 2.43sInterval
- ×1Stat multiplier
Knockback
AttackGrant 1 Rage to self (20% of attack)
Grant 1 Rage to self
Tier: 3BeastSwift StrikerDungeon
- 4ATK
- 21HP
- 2.86sInterval
- ×1Stat multiplier
Double Tap
AttackGrant 3 Rage to self (60% of attack)
Grant 3 Rage to self
Tier: 3BeastSwift StrikerDungeon
- 7ATK
- 42HP
- 2.86sInterval
- ×0.8Stat multiplier
Double TapHaste
AttackGrant 5 Rage to self (60% of attack)
Grant 2 Rage to self
- 4ATK
- 22HP
- 4.89sInterval
- ×1Stat multiplier
ScorchFireproofAntidoteFocus
Enter battleInflict 4 Burn to all enemies (80% of attack)
Inflict 5 Burn to all enemies
Tier: 2BeastSwift StrikerElite
- 5ATK
- 25HP
- 4sInterval
- ×1Stat multiplier
Double Tap
AttackGrant 3 Rage to self (60% of attack)
Grant 4 Rage to self
Tier: 1NoneBalancedRegular
- 2ATK
- 15HP
- 4.44sInterval
- ×1Stat multiplier
Fortify
AttackRestore 1 health of all other allies (40% of attack)
Restore 2 health of all other allies
Tier: 1BeastSwift StrikerRegular
- 1ATK
- 9HP
- 2.63sInterval
- ×1Stat multiplier
Knockback
AttackGrant 1 Rage to self (20% of attack)
Grant 1 Rage to self
Weapon balance — 20 weapons
AttackGrant X Healing to self (each different species you control x 20% of attack)
Grant 2 Healing to self for each different species you control
Enter battleGrant X Rage to self (20% of attack)
Grant 2 Rage to self
AttackRestore X health of two random allies (60% of attack)
Restore 6 health of two random allies
AttackDeal X damage to the first enemy (20% of attack)
Deal 2 damage to the first enemy
Enter battleGrant +0 attack to self removed
PassiveFortify removed
PassiveRuthless new
KillRestore X health of self (100% of attack)
Restore 10 health of self
Enter battleGrant X armor to all other allies (20% of attack)
Grant 2 armor to all other allies
HurtGrant X armor to self (20% of attack) removed
HurtGrant 2 armor to self new
Heal selfInflict X Poison to random enemy (each healer ally x 20% of attack)
Inflict 2 Poison to random enemy for each healer ally
Armor breakDeal X damage to the first enemy (10% of attack)
Deal 1 damage to the first enemy
AttackDeal X damage to random enemy (20% of attack)
Deal 2 damage to random enemy
Gain armorGrant X Spikes to self (20% of attack)
Grant 2 Spikes to self
Enter battleGrant +1 attack and +1 Max HP to all other ranged allies until the end of combat (+1 x each ranged ally)
Grant +1 attack and +1 Max HP to all other ranged allies until the end of combat for each ranged ally
AttackGrant X Healing to random hurt ally (20% of attack)
Grant 2 Healing to random hurt ally
AttackInflict X Sap to the first enemy (40% of attack)
Inflict 4 Sap to the first enemy
AttackDeal X damage to random sapped enemy (each sapped enemy x 20% of attack)
Deal 2 damage to random sapped enemy for each sapped enemy
AttackGrant +1% Critical Chance to random ally until the end of combat (+1% x each burning enemy)
Grant +1% Critical Chance to random ally until the end of combat for each burning enemy
HurtGrant X armor to self (each hurt ally x 10% of attack) removed
HurtGrant 1 armor to self for each hurt ally new
Enter battleGrant +2 attack to self until the end of combat (+2 x each ally of the same species you control)
Grant +2 attack to self until the end of combat for each ally of the same species you control
Version 3.4 2026-09-19
A promotion never hands you a flat +1 againThe second promotion used to flip a coin: heads your ability reached one more body, tails it just got a bigger number. The coin is gone. Now the step always moves a multiplier — the target grows one bracket, or, when it cannot, the ability starts counting something: allies on the field, allies of your species, species around you. A hero who targets only themself, which was the group that always lost the coin toss, is exactly the one this helps most.
Promotion follows your hero’s themeWhen the step reaches for a counter, it picks the one the hero already causes. A hero who burns starts counting burning enemies; one who poisons counts poisoned enemies; one who saps counts sapped enemies. The promotion rewards the plan you were already playing, instead of gluing a generic bonus on top of it.
Nothing to improve? Double statsA few heroes have kits the ladder cannot touch — a summon, a dispel, a granted passive. They used to get the plain stat bump and the promotion felt empty. Now they get it twice.
Every enemy hits softerA global −10% attack and −5% HP on the enemy side, applied everywhere the budget reaches: regular fights, elites, bosses, dungeons, special cards and summons. Regular fights take a further −6% on top — they had crept close to elite power, and a plain fight should not feel like one. Dungeons and special cards keep their authored difficulty, so the extra cut skips them. Measured on day 1, the attack ramp falls from 1.36 to 1.22 for elites and bosses, and to 1.15 for regular fights.
Gold: the easy road stopped being the poor roadThe fight ladder was flattened to 60 / 80 / 100 / 120 / 160: Hard used to pay three times what Easy paid, and now pays twice. What came off the fights went back as a fixed daily wage of 150, with 250 at the start of the run, so a cautious route still funds a build. A dungeon’s inner room went from 45% to 60% of a fight. Over ten days that is about 2.875 gold on Easy, 3.300 on Medium and 4.150 on Hard.
Cards only show up on the days they belong toEncounter windows are written in days now, not in raw progress — 77 cards were migrated. Dungeons and the Black Hole only appear from day 6. A special card is only drawn on days when its own tier is reachable at all (Tier 1 up to day 3, Tier 2 to day 7, Tier 3 to day 11, Tier 4 from day 4, Tier 5 from day 8), which is the same window the shop uses. And a special card’s reward now follows its tier: the gold, the drop and the recruit all come from the same number, instead of a separate loot tier that could disagree with the fight you just won.
Barbed and Ruthless are authored onlyBoth multiply something the hero must already have — Barbed doubles spike damage, Ruthless fattens critical hits — so as a random prize they were either worthless or enormous. They left the prize pool, and the banana, which swaps a passive for a random one, now obeys the same list: it will never hand out Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless.
78 heroes rebalancedA pass over the roster with the power sheet in hand, aimed at the heroes sitting at the very bottom or the very top of their tier. Triggers, targets, scalers and passives moved; the list below shows every change, old text struck through.
Hero balance — 78 heroes
Ranger
AttackGrant +3 Max HP to two other random Elves until the end of combat
Wielding a ranged weapon+4 attack
- 5ATK
- 38HP
- 3.6sInterval
0% 10%Crit
RangerDeadeyeBladesmith
Critical hitGrant +6 attack to self until the end of combat
Evasion
Adjacent to an Elf+6 attack
- 3ATK
- 41HP
- 3.2sInterval
- 25%Crit
DeadeyeCleave
KillGrant +1 Stamina to the allies in front and behind
Double Tap new
Gain a keyGrant +1 Max HP to another random Elf
FreezeLifesteal newMomentum newFortify removed
Apply Slow to an enemyGrant +2 Stamina to the ally in front
Heal selfGrant +1 Stamina to self (+1 x each ally you control) removed
MomentumEvasion removed
Enemy diesGrant +1 Stamina to self
AttackGrant +1 attack to the ally in front until the end of combat new
Taunt
On Receive DamageGrant +1 Stamina to two random allies
On Receive DamageGrant 1 Rage to the ally behind
- 3ATK
- 44HP
- 3.4sInterval
0% 20%Crit
RangerDeadeye
Wielding a ranged weapon+6 attack
Critical hitGrant +2 Stamina to self
Grant +2 Stamina to two random Elves
LifestealWither
Enemy gains SapDeal 2 damage to random enemy for each ranged ally
AttackInflict 1 Sap to random enemy for each ranged ally
Evasion
AttackGrant +1 Stamina to the ally in front
Grant +1 Stamina to the allies in front and behind
Second WindEvasion new
HurtGrant 1 armor to self
DieGrant +1 Stamina to random ally
Grant +1 Stamina to random ally
- 4ATK
- 42HP
- 3.7sInterval
0% 10%Crit
Bladesmith
Critical hitGrant +2 Stamina to the ally behind
Another ally lands a critical hitGrant +1 Stamina to the ally behind
WitherLifestealBladesmithSecond Wind
Enemy gains SapGrant +1 attack to self until the end of combat
WitherFocus removed
Apply Sap to an enemyGrant 3 Healing to the ally in front
Enter battleGrant +1 Stamina to three random allies (+1 x each different species you control) removed
BladesmithRanger
On Receive DamageGrant +1 Max HP to all melee allies until the end of combat for each different species you control
DieGrant 1 armor to all melee allies for each melee ally
Enter battleGrant 1 Rage to all melee allies
MomentumRangerDeadeye
Gain a keyGrant +15% Critical Chance to self
Grant +10% Critical Chance to all other allies
Second WindLast StandBodyguard
HurtGrant +1 attack to self until the end of combat
RangerRuthlessDeadeyeBladesmith
Another ally lands a critical hitGrant +1 Stamina to the allies in front and behind
Grant +1 Stamina to three random allies
Enter battleGrant +1% Critical Chance to the allies in front and behind until the end of combat
- 5ATK
- 41HP
- 2.7sInterval
- 10%Crit
TauntBladesmith newEvasion removed
HurtGrant +1 Stamina to the allies in front and behind
KillGrant +2 Stamina to self removed
- 6ATK
- 55HP
- 2.7sInterval
- 25%Crit
FreezeBladesmithRuthless
Enemy gains SlowGrant +5% Critical Chance to all other allies until the end of combat
Critical hitGrant +3 attack to all other allies until the end of combat
Ranger removed
Ally diesGrant +2 Stamina to all other ranged allies
BodyguardLast StandSecond Wind
AttackGrant 3 armor to the ally behind for each different species you control
HurtGrant +1 attack to the ally in front until the end of combat
Cleave newAegisFocus removed
Heal selfGrant 2 Healing to random ally for each hurt ally
Second Wind newLast Stand
Wounded (under 30% health)Grant +25% Critical Chance to all allies until the end of combat
Enter battleGive Last Stand to the ally with the lowest HP until the end of combat
Give Cleave to the ally with the lowest HP until the end of combat
Enemy diesGrant 1 Rage to self
Gain RageRestore 6 health of random hurt ally
Fireproof
DieInflict 5 Burn to random enemy
Fireproof
Adjacent to a Lizard+5 attack
HurtGrant 1 Rage to self
Fireproof
Ally diesInflict 7 Burn to random enemy
Enter battleGive Scorch to random ally until the end of combat
Apply Burn to an enemyGrant 1 Spikes to self (10% of attack) removed
FireproofBlazescaleMomentum removed
Ally diesInflict 6 Burn to random enemy
FireproofFocus
Enter battleInflict 5 Burn to two random enemies
FireproofScorchFortify newMomentum removed
Armor breakInflict 3 Burn to all enemies
FireproofBlazescaleBarbed removed
Armor breakGrant 1 Spikes to all other allies
Gain SpikesInflict 1 Burn to the first enemy
Apply Burn to an enemyGrant +1 Stamina to self
Fireproof
Another ally lands a critical hitGrant 2 armor to all hurt allies
Enter battleGrant +16% Critical Chance to three random allies until the end of combat
Fortify
Enter battleGive Fortify to the allies in front and behind until the end of combat
Enter battleGrant +2 attack and +2 Max HP to self until the end of combat (+2 x each ranged ally) removed
4 10ATK49 44HP2.4s 2.2sInterval- 25%Crit
LifestealRuthlessRangerBladesmith removed
Enemy diesGrant 1 Rage to self
Another ally lands a critical hitGrant +1 Stamina to all Merfolk
Enter battleGrant +5% Critical Chance to all Merfolk until the end of combat
Enter battleGrant 2 armor to two random Merfolk for each Merfolk you control
Enter battleGrant +1 Stamina to all other Merfolk
- 3ATK
46 52HP2.5s 2.6sInterval
Second WindBladesmith removedCleave removed
HurtGrant 1 armor to three other random Merfolk
On Receive DamageRestore 5 health of self for each Merfolk you control
HurtGrant 2 armor to the allies in front and behind
BloodlustFortifyBodyguard
Gain armorGrant +1 attack to self until the end of combat new
Enemy diesGrant 1 armor to self (10% of attack) removed
Ranger newHaste new
Enter battleDeal 4 damage to two random enemies
Gain a keyGrant +1 attack to self removed
Gain armorGrant +1 Max HP to self until the end of combat for each Merfolk you control
Enter battleGive Fortify to the ally behind until the end of combat new
FreezeFocusMomentum
Enemy diesGrant 1 armor to self for each ally you control
Gain armorGrant +1 Stamina to self
RangerDeadeyeRuthless new
Wielding a ranged weapon+7 attack
Critical hitGrant 2 armor to two random allies for each Merfolk you control
Critical hitGrant +11% Critical Chance to three random allies until the end of combat
Barbed newFortify
Enter battleGrant 1 armor to all other allies for each hurt ally
Armor breakGrant 1 Spikes to self for each ally you control
Gain SpikesDeal 4 damage to the first enemy
Sea Sword Apprentice
Wielding a melee weapon+11 Max HP
+15 Max HP
Wielding a melee weapon+16 Max HP
HurtGrant +1 Stamina to self
Venomous newBarbed removedWither removed
Gain armorInflict 1 Poison to random enemy
Enemy gains PoisonGrant +1 Stamina to random Merfolk
Heal allyGrant 1 Spikes to self (10% of attack) removed
HurtGrant +1 Stamina to another random Merfolk removed
AntidoteVenomous
Apply Poison to an enemyGrant +1 Stamina to self
Grant +3 Max HP to self until the end of combat
AntidoteSecond Wind
HurtGrant +1 Stamina to two other random Undead
Apply Poison to an enemyGrant +1 Stamina to three other random Undead removed
- 4ATK
- 48HP
- 3.8sInterval
0% 10%Crit
AntidoteRanger
Ally diesInflict 6 Poison to two random enemies
Wielding a ranged weapon+3 attack
+5 attack
AntidoteWither removed
HurtGrant 2 armor to self
Gain a keyGrant +6 Max HP to self
Grant +2 Max HP to self
Antidote
Wielding a healing weapon+3 Max HP
+5 Max HP
DieGrant +3 attack to all other allies until the end of combat
AntidoteVenomous newAegisSecond WindWither removed
Ally diesGrant 5 armor to self for each sapped enemy
HurtInflict 1 Poison to two random enemies
AntidoteTaunt
HurtGrant +1 Stamina to two other random Undead
Ally diesGrant 8 armor to self
Antidote
DieInflict 5 Poison to all enemies
Enemy gains SapGrant +1 Max HP to two other random Undead until the end of combat
AntidoteVenomous newWither removed
On Receive DamageInflict 2 Poison to two random enemies
AntidoteWitherAmplify removed
Apply Sap to an enemyGrant +4 Max HP to the ally with the lowest HP until the end of combat
Apply Sap to an enemyInflict 4 Burn to random sapped enemy
ResurrectAntidote
On Receive DamageSummon Skeletom
Summon allyGrant +9 attack to self until the end of combat for each Undead you control
AntidoteVenomous
Ally diesInflict 9 Sap to random poisoned enemy
Enemy gains SapDeal 3 damage to random poisoned enemy
Apply Poison to an enemyInflict 1 Sap to random poisoned enemy (10% of attack) removed
AntidoteVenomousLifesteal
AttackDeal 18 damage to random poisoned enemy for each poisoned enemy
Enemy diesGrant +1 Max HP to self until the end of combat new
Apply Poison to an enemyGrant +1 Stamina to self removed
AntidoteFocusWither
Apply Sap to an enemyGrant +1 attack to self until the end of combat for each ally with Focus
AntidoteLast Stand new
Enemy gains PoisonDeal 6 damage to that character, if there is one for each poisoned enemy
Antidote
Adjacent to an Undead+8 Max HP
Enter battleGive Venomous to the ally in front until the end of combat
Antidote
Enter battleInflict 2 Poison to three random enemies
Apply Poison to an enemyGrant +3 attack to self until the end of combat
AntidoteVenomousWitherBloodlust removed
Apply Poison to an enemyGrant 1 Rage to self
Apply Sap to an enemyGrant 3 armor to self
KillGrant 1 Rage to self (10% of attack) removed
Gain RageInflict 1 Sap to the enemy with the highest attack (10% of attack) removed
AntidoteWither new
Apply Sap to an enemyDeal 24 damage to that character, if there is one
DieInflict 1 Poison to all enemies (10% of attack) removed
Lifesteal newBloodlust removedBladesmith removed
Gain RageDeal 2 damage to the enemy with the highest attack for each ally you control
Wielding a melee weapon+9 attack
Taunt
HurtGrant +1 Stamina to two other random Werewolves
Gain RageRestore 5 health of the ally with the lowest HP
BloodlustSecond WindTaunt removed
HurtGrant 1 Rage to three other random Werewolves
Scorch
Armor breakInflict 4 Burn to the first enemy
Enemy gains BurnGrant 1 Rage to self
Gain RageGrant +1 Stamina to self removed
Evasion
HurtGrant 1 Rage to the ally in front
Enter battleGive Bloodlust to the ally in front until the end of combat new
- 4ATK
- 41HP
- 2.8sInterval
0% 10%Crit
BladesmithRuthlessRanger
Critical hitGrant +1 attack to the allies in front and behind until the end of combat for each Werewolf you control
BloodlustLifesteal
Gain RageRestore 8 health of self
On Receive DamageGrant 1 Rage to three random allies
FreezeBloodlust newCleaveMomentum removed
AttackGrant 1 Rage to self
Gain RageGrant +1 Stamina to self
Enemy diesDeal 7 damage to three random enemies
Fortify removed
Gain armorGrant 1 Rage to the allies in front and behind
Gain RageGrant +1 Stamina to self
- 3ATK
- 42HP
- 2.7sInterval
- 25%Crit
ScorchBloodlust removed
Apply Burn to an enemyRestore 5 health of all hurt allies
Critical hitRestore 1 health of 2 random hurt allies (10% of attack) removed
RangerDeadeye
Critical hitGrant 2 Rage to self for each Werewolf you control
Critical hitInflict 3 Burn to random enemy for each Werewolf you control
Version 3.0 2026-09-14
Promotion is predictable nowMerging two copies of a hero no longer rolls a random new ability. The promotion always improves what the hero already does, one step at a time. First promotion: a passive, as before. Second: the hero's ability grows one body — a heal on one ally becomes a heal on two, a strike on one enemy becomes a strike on two; a hero who targets only themself, or already the whole team, gets more power instead of more reach. Third and beyond: every ability gains another 10% of the hero's attack, and the sheet shows it: 10%, 20%, 30%, 40%. A promoted hero is the same hero, only bigger.
One point of an ability is now 10% of attackFor that 10% step to exist, the unit behind every scaling ability was halved: a point that used to mean 20% of attack now means 10%. Monsters and weapons kept their strength — their numbers were converted. Heroes did not: every hero ability now starts at the minimum, and what separates a Legendary from a Common is the trigger, the reach and the multiplier, never the raw number. That is what makes the promotion ladder the same for everyone, and it is why so many hero lines below read 20% 10%.
132 heroes retuned, one by oneWith the new unit, every hero was measured against the power band of its rarity and 132 of the 240 were adjusted by hand: a wider target, a different trigger, a multiplier per ally or per species, a passive added or removed. Each race got its own flavour in the process — Stamina for Elves, Rage for Werewolves, Armor for Merfolk, Spikes and Burn for Lizards, Poison for the Undead, critical and Healing for Humans. Ten heroes that had no triggered ability got one. Market heroes, whose abilities act in the shop rather than in battle, were left alone.
Eight new two-body targetsSo that every ability family has a middle step for the promotion to climb, eight targets were added: two random enemies, two random burning, poisoned or sapped enemies, two random allies of a named species, and two random melee, ranged or healer allies. No hero starts with them; they appear when a hero is promoted.
Hero balance — 189 heroes
Acquire an ElfGive Freeze to them
Sell an ElfGain 10 gold
Enter battleGrant +1 Stamina to all other allies of the same species removed
Evasion
Adjacent to an Elf+6 attack
- 3ATK
- 41HP
- 3.2sInterval
- 25%Crit
DeadeyeCleave
KillGrant +1 Stamina to the allies in front and behind
Ally diesGrant +1 Stamina to another random Elf
Grant +1 Stamina to the allies in front and behind
Amplify
Wielding a healing weapon+12 Max HP
AmplifyHaste
Enter battleGrant +2 Stamina to all other allies
Front ally attacksRestore 5 health of random Elf for each hurt ally
Double Tap
Gain a keyGrant +1 Max HP to another random Elf
Enter battleInflict 6 Burn to random enemy
- 3ATK
- 36HP
- 3.2sInterval
- 20%Crit
Bladesmith
Wielding a melee weapon+11 Max HP
Critical hitGrant +15% Critical Chance to self until the end of combat
- 3ATK
48 54HP4s 3.4sInterval
EvasionTaunt
Adjacent to an Elf+27 Max HP
HurtGrant 1 armor to self
TauntFortify
On Receive DamageGrant 1 armor to random Elf for each Elf you control
Gain armorGrant +1 Max HP to self until the end of combat for each ally you control
TauntEvasionMomentum
Enter battleGrant 1 armor to self for each Elf you control
On Receive DamageGrant +1 Stamina to two other random Elves
Enter battleGive Freeze to random ally until the end of combat
Evasion
Front ally attacksGrant +1 Stamina to two random allies
Grant +1 Stamina to random ally
Fortify
Front ally attacksGrant +1 Max HP to the ally in front until the end of combat for each Elf you control
Armor breakGrant 5 Spikes to the ally in front
FreezeEvasion
Enemy diesDispel all effects from all enemies
Enemy diesDeal 20 damage to random enemy
Amplify
AttackRestore 5 health of two other random Elves
BodyguardTaunt removed
Enter battleGrant +2 attack to self until the end of combat for each Elf you control
HurtGrant +1 Stamina to two random allies
Enter battleDeal 10 damage to the first enemy for each Elf you control
- 3ATK
55 60HP2.7s 2.8sInterval
FreezeLifestealMomentum
Apply Slow to an enemyGrant +2 Stamina to the ally in front
Eat foodGrant +2 Max HP to two other random Elves
Grant +2 Max HP to random Elf
Eat foodGrant +1 attack and +1 Max HP to random ally
Freeze
Enemy gains SlowGrant +1 Stamina to random ally
HurtGrant +2 Stamina to two random allies removed
Taunt
On Receive DamageGrant +1 Stamina to two random allies
On Receive DamageGrant 1 Rage to the ally behind
- 3ATK
- 44HP
- 3.4sInterval
- 20%Crit
RangerDeadeye
Wielding a ranged weapon+6 attack
Critical hitGrant +2 Stamina to two random Elves
LifestealWither
Enemy gains SapDeal 2 damage to random enemy for each ranged ally
AttackInflict 1 Sap to random enemy for each ranged ally
Heal selfGrant 1 armor to self for each Elf you control
Enter battleGive Momentum to random ally until the end of combat
HasteKnockback
Gain a keyGain 50 gold
Gain 10 gold
KillGain 25 gold
Gain 5 gold
Front ally attacksDeal 10 damage to random enemy
Knockback
On Receive DamageGrant +1 Stamina to two random Elves
Bladesmith
Wielding a melee weapon+1 attack
+3 attack
On Receive DamageInflict 1 Slow to that character, if there is one
- 4ATK
- 27HP
- 3.4sInterval
- 10%Crit
Enemy diesDeal 18 damage to the first enemy
Second WindEvasion
HurtGrant 1 armor to self
DieGrant +1 Stamina to random ally
- 4ATK
- 42HP
- 3.7sInterval
- 20%Crit
Bladesmith
Critical hitGrant +2 Stamina to the ally behind
Another ally lands a critical hitGrant +1 Stamina to the ally behind
DeadeyeCleave new
Enter battleGive Ranger to random Elf until the end of combat
Enter battleGive Taunt to random Merfolk until the end of combat
- 3ATK
- 37HP
- 3.6sInterval
- 20%Crit
Critical hitGrant +1 Stamina to three random allies
DieDeal 20 damage to random enemy for each ally you control
BladesmithRuthlessTaunt
AttackGrant 1 armor to the ally behind for each melee ally
Critical hitGrant +1 Stamina to random melee ally for each ally you control
BladesmithRanger
On Receive DamageGrant +1 Max HP to all melee allies until the end of combat for each different species you control
DieGrant 1 armor to all melee allies for each melee ally
Enter battleGrant 1 Rage to all melee allies
Wielding a melee weapon+8 attack and +8 Max HP
Knockback
HurtGrant 1 Rage to random melee ally
- 4ATK
- 42HP
- 2.6sInterval
- 10%Crit
EvasionDeadeyeRangerBladesmith
Another ally lands a critical hitGrant +1 Stamina to self for each different species you control
Enter battleGrant +35% Critical Chance to the ally in front until the end of combat
RangerRuthlessDeadeyeBladesmith
Another ally lands a critical hitGrant +1 Stamina to three random allies
Enter battleGrant +1% Critical Chance to the allies in front and behind until the end of combat
MomentumAmplify
Enemy diesDeal 10 damage to random enemy for each different species you control
- 3ATK
- 43HP
- 2.8sInterval
- 30%Crit
BladesmithRuthless
Another ally lands a critical hitGrant +2 Stamina to two random allies
BodyguardFortifyTaunt removed
AcquireGive Ranger to random melee ally
Gain armorGrant +1 Stamina to two random allies
- 2ATK
- 45HP
- 3.7sInterval
- 10%Crit
Enter battleGrant +10% Critical Chance to all other allies until the end of combat
DieDeal 2 damage to random enemy removed
WitherBladesmithKnockback
AttackGrant +5% Critical Chance to three random allies until the end of combat for each different species you control
Wither
Heal selfGrant 1 armor to two random allies
VenomousFortifyBodyguard
Enemy gains PoisonGrant 1 armor to self
Enter battleGrant +40% Critical Chance to the allies in front and behind until the end of combat
BodyguardLast StandSecond Wind
AttackGrant 3 armor to the ally behind for each different species you control
HurtGrant +1 attack to the ally in front until the end of combat
CleaveAegis
Heal selfGrant 2 Healing to random ally for each hurt ally
AmplifyAegis
Enter battleGive Amplify to random ally with Taunt until the end of combat
Gain BurnRestore 5 health of random hurt ally for each hurt ally
Gain PoisonRestore 5 health of all hurt allies for each hurt ally
Gain SapRestore 5 health of random hurt ally for each hurt ally
Apply Burn to an enemyRestore 1 health of random hurt ally (each hurt ally x 20% of attack) removed
Apply Poison to an enemyRestore 1 health of random hurt ally (each hurt ally x 20% of attack) removed
Apply Sap to an enemyRestore 1 health of random hurt ally (each hurt ally x 20% of attack) removed
Second WindLast Stand
Wounded (under 30% health)Grant +25% Critical Chance to all allies until the end of combat
Enter battleGive Cleave to the ally with the lowest HP until the end of combat
BodyguardTaunt
Armor breakGrant 4 armor to self
HurtGrant +1 Stamina to two random allies
Enter battleGrant 2 armor to all other allies (each different species you control x 40% of attack) removed
Scorch removed
Enemy diesGrant 1 Rage to self
Gain RageRestore 6 health of random hurt ally
Fireproof
Heal selfGrant 1 Spikes to self for each Lizard you control
FireproofBlazescale
Apply Burn to an enemyGrant 2 Spikes to another random Lizard
Fireproof
DieInflict 5 Burn to random enemy
FireproofScorch removed
AttackInflict 2 Burn to random enemy
Enemy gains BurnGrant +1 Stamina to self
Apply Burn to an enemyDeal 7 damage to random burning enemy for each burning enemy
Fireproof
Apply Burn to an enemyDeal 10 damage to that character, if there is one
Enter battleInflict 1 Burn to two random enemies
FireproofBlazescaleCleave
On Receive DamageGrant +1 Stamina to two random allies for each ally with Fireproof
FireproofBladesmithSecond Wind
On Receive DamageGrant 2 Spikes to self
FireproofBarbed removed
Enter battleGrant 7 armor to self
Armor breakInflict 2 Burn to three random enemies
HurtGrant 2 Spikes to self (60% of attack) removed
FireproofBlazescaleCleave
Apply Burn to an enemyGrant 2 Spikes to self
Gain SpikesDeal 7 damage to the first enemy
FireproofScorch removed
Adjacent to a Lizard+5 attack
HurtGrant 1 Rage to self
FireproofRangerScorch
Front ally attacksDeal 6 damage to random burning enemy for each Lizard you control
FireproofReflectTauntBarbedBodyguard
HurtGrant 2 Spikes to self
AttackGrant 1 Spikes to two other random Lizards
FireproofDeadeyeRanger
Critical hitInflict 3 Burn to that character, if there is one for each Lizard you control
Apply Burn to an enemyGrant +2 Stamina to self
Momentum
Gain BurnGrant +2 Stamina to self
Gain BurnInflict 3 Burn to the enemy with the highest attack
FireproofBlazescaleFreeze
Apply Burn to an enemyGrant 2 Spikes to random ally
FireproofBladesmith
Critical hitInflict 4 Burn to random enemy for each different species you control
FireproofWither removed
Ally diesInflict 7 Burn to random enemy
Enter battleGive Scorch to random ally until the end of combat
FireproofBlazescaleMomentum
Ally diesInflict 3 Burn to random burning enemy
Apply Burn to an enemyGrant +2 Stamina to self
Fireproof
Enter battleGrant 1 Spikes to the ally in front
Gain a keyGrant +4 Max HP to the allies in front and behind
FireproofBlazescale
Ally diesInflict 6 Burn to random enemy
AttackInflict 1 Burn to random enemy removed
FireproofCleaveScorch new
Enter battleGive Cleave to random ally until the end of combat
Wielding a melee weapon+2 attack
FireproofBarbedTaunt
On Receive DamageInflict 2 Burn to that character, if there is one for each ally you control
Gain SpikesGrant 1 armor to self
FireproofBarbedTaunt
Enter battleGrant 1 Spikes to all Lizards for each ally with Fireproof
On Receive DamageGrant +1 Stamina to two other random Lizards
Fireproof
Enter battleGrant 3 Spikes to self
FireproofBlazescale
DieInflict 3 Burn to three random enemies
Fireproof
HurtGrant 3 armor to self
Enter battleGrant 1 armor to self for each Lizard you control
FireproofFocus
Enter battleInflict 5 Burn to two random enemies
FireproofFortify removed
Armor breakGrant 3 Spikes to self
Gain SpikesInflict 1 Burn to random enemy
Enemy gains BurnGrant +1 attack and +1 Max HP to self until the end of combat
FireproofScorchFortify
Armor breakInflict 3 Burn to all enemies
Apply Burn to an enemyGrant 2 armor to self (40% of attack) removed
FireproofBarbedReflect
On Receive DamageInflict 2 Burn to the enemy with the highest attack for each Lizard you control
Gain SpikesDeal 10 damage to the first enemy
FireproofBlazescaleReflect removed
Armor breakGrant 1 Spikes to all other allies
Gain SpikesInflict 1 Burn to the first enemy
Apply Burn to an enemyGrant +1 Stamina to self
BlazescaleFireproofBodyguard
Apply Burn to an enemyGrant 1 Spikes to the ally in front
Fireproof
Enter battleInflict 2 Burn to random enemy
DieInflict 6 Burn to the enemy with the highest attack for each Lizard you control
Fireproof
Enter battleGive Fireproof to random ally until the end of combat
Fireproof
Another ally lands a critical hitGrant 2 armor to all hurt allies
Enter battleGrant +16% Critical Chance to three random allies until the end of combat
Apply Sap to an enemyGrant 2 armor to all hurt allies removed
FireproofBlazescaleBodyguard
Acquire a LizardGrant +1 attack and +1 Max HP to them for each ally with Fireproof
Enemy gains BurnGrant 1 armor to self
Ally diesInflict 1 Burn to all enemies removed
FortifyMomentum
Gain armorGrant 1 Rage to three random allies
Heal selfGrant 1 Rage to two other random Merfolk
Ally diesInflict 3 Sap to random enemy
BladesmithAegisRuthless
AttackGrant 1 armor to all other Merfolk
Gain armorDeal 3 damage to all enemies
AmplifyFortifyRangerAegis
AttackGrant 1 armor to three other random Merfolk for each ranged ally
Ruthless
Armor breakGrant 1 Spikes to three random allies for each Merfolk you control
TauntBodyguardAegis
Enter battleGrant 2 armor to all other allies for each ranged ally
Enter battleGrant 2 armor to two random Merfolk for each Merfolk you control
Enter battleGrant +1 Stamina to all other Merfolk
DieRestore 8 health of the ally with the lowest HP for each ally you control
Armor breakGrant 1 Spikes to three random allies
HurtGrant +1 Stamina to two other random Merfolk
Second Wind
HurtGrant 1 armor to three other random Merfolk
On Receive DamageRestore 5 health of self for each Merfolk you control
FreezeAegisFocus
AttackInflict 2 Sap to the first enemy
DieDispel all effects from all enemies
HurtGrant 2 armor to the allies in front and behind
Knockback
HurtGrant 1 armor to the allies in front and behind
BloodlustFortifyBodyguard
Gain armorGrant +1 attack to self until the end of combat
Enter battleInflict 6 Poison to random enemy
AttackInflict 1 Poison to random enemy removed
Fortify
Gain armorInflict 2 Sap to random enemy
Ranger
AttackGrant 1 armor to all ranged allies
AttackDeal 10 damage to random enemy for each ranged ally
Enter battleGrant 2 armor to random Merfolk for each Merfolk you control
FreezeFocusMomentum
Enemy diesGrant 1 armor to self for each ally you control
Gain armorGrant +1 Stamina to self
Last Stand
Gain armorGrant 1 Spikes to self
RangerDeadeyeRuthless
Wielding a ranged weapon+4 attack
+7 attack
Critical hitGrant 2 armor to two random allies for each Merfolk you control
Critical hitGrant +11% Critical Chance to three random allies until the end of combat
BarbedFortify
Enter battleGrant 1 armor to all other allies for each hurt ally
Armor breakGrant 1 Spikes to self for each ally you control
Gain SpikesDeal 4 damage to the first enemy
AcquireGive Evasion to three random allies
AttackGrant +2 Max HP to the ally in front until the end of combat
Gain armorInflict 1 Sap to the first enemy
Sea Sword Apprentice
Adjacent to a Merfolk+10 Max HP
+11 Max HP
Gain armorGrant 1 Spikes to self (20% of attack)
Grant 1 Spikes to self (10% of attack)
Bladesmith removedRuthless removed
Wielding a melee weapon+16 Max HP
HurtGrant +1 Stamina to self
Fortify
AttackRestore 4 health of the ally with the lowest HP
Heal allyGrant +1 Max HP to three random Merfolk until the end of combat
BarbedTaunt
HurtGrant 1 Spikes to another random Merfolk
Bladesmith
AttackDeal 20 damage to the first enemy
Gain armorDeal 1 damage to the first enemy for each Merfolk you control
BladesmithCleave
Enter battleDeal 9 damage to two random enemies for each Merfolk you control
Venomous
Gain armorInflict 1 Poison to random enemy
Enemy gains PoisonGrant +1 Stamina to random Merfolk
HurtGrant 2 Spikes to self removed
TauntBodyguard
Heal selfGrant 2 armor to another random Merfolk
FortifyTaunt removed
AttackGrant 2 armor to two random allies
Armor breakDeal 5 damage to all enemies
Gain armorGrant +1 Stamina to random Merfolk
FortifyTaunt
Enter battleGrant 1 armor to all other allies for each ranged ally
HurtGrant +1 Stamina to three random Merfolk
AntidoteVenomous removed
DieGrant 2 armor to all other allies
Gain armorInflict 1 Sap to the first enemy
AntidoteVenomous
Apply Poison to an enemyGrant +3 Max HP to self until the end of combat
DieInflict 1 Poison to all enemies removed
AntidoteSecond WindWither removed
HurtGrant +1 Stamina to two other random Undead
AntidoteRangerDeadeye
Enter battleGrant +15 Max HP to the ally in front until the end of combat
- 4ATK
- 48HP
- 3.8sInterval
- 10%Crit
AntidoteRanger
Ally diesInflict 6 Poison to two random enemies
Wielding a ranged weapon+5 attack
Antidote
HurtGrant 2 armor to self
Gain a keyGrant +2 Max HP to self
AntidoteVenomousLifesteal
HurtInflict 5 Poison to that character, if there is one for each poisoned enemy
Antidote
Wielding a healing weapon+5 Max HP
DieGrant +3 attack to all other allies until the end of combat
Antidote
Enter battleGrant +5 attack to random ally until the end of combat
Apply Poison to an enemyGrant +1 attack to random ally until the end of combat removed
AntidoteVenomous
Enter battleGive Freeze to random ally until the end of combat
Give Freeze to all other allies until the end of combat
AntidoteVenomousAegisSecond Wind
Ally diesGrant 5 armor to self for each sapped enemy
HurtInflict 1 Poison to two random enemies
AntidoteFreeze
Enter battleInflict 1 Sap to all enemies
Enter battleGive Amplify to the ally in front until the end of combat
Antidote
Enter battleGive Antidote to the ally in front until the end of combat
Apply Poison to an enemyGrant 2 armor to self removed
AntidoteWither
Enemy diesInflict 1 Sap to three random enemies
Apply Sap to an enemyGrant 4 armor to self
Apply Sap to an enemyGrant +1 Stamina to self
AntidoteTaunt
HurtGrant +1 Stamina to two other random Undead
Ally diesGrant 8 armor to self
Antidote
DieInflict 5 Poison to all enemies
Enemy gains SapGrant +1 Max HP to two other random Undead until the end of combat
AntidoteResurrect
Undead ally diesSummon Spirit
Summon allyInflict 7 Sap to all enemies
Summon allyDispel all effects from all enemies
AntidoteVenomous
HurtGrant 1 Rage to another random Undead for each ally with Focus
AntidoteVenomousVenomous removed
On Receive DamageInflict 2 Poison to two random enemies
AntidoteResurrectVenomous removed
DieSummon Skeletom twice
Summon allyInflict 8 Poison to all enemies
Antidote
Enter battleDeal 30 damage to random enemy
Antidote
Apply Poison to an enemyDeal 10 damage to that character, if there is one
Enter battleInflict 1 Poison to two random enemies
AntidoteVenomous
Ally diesInflict 9 Sap to random poisoned enemy
Enemy gains SapDeal 3 damage to random poisoned enemy
AntidoteVenomousLifesteal
AttackDeal 18 damage to random poisoned enemy for each poisoned enemy
Enemy diesGrant +1 Max HP to self until the end of combat
DieInflict 3 Poison to all enemies removed
Antidote
Enter battleInflict 3 Sap to the first enemy
AntidoteLast StandWither removed
Enemy gains PoisonDeal 6 damage to that character, if there is one for each poisoned enemy
AntidoteAmplifyLifesteal removed
Adjacent to an Undead+9 attack and +9 Max HP
DieGrant 5 Healing to all other Undead
Antidote
Adjacent to an Undead+8 Max HP
Enter battleGive Venomous to the ally in front until the end of combat
HurtInflict 1 Poison to that character, if there is one removed
AntidoteLifesteal removed
Enter battleInflict 2 Poison to three random enemies
Apply Poison to an enemyGrant +3 attack to self until the end of combat
AntidoteVenomousWither
Apply Poison to an enemyGrant 1 Rage to self
Apply Sap to an enemyGrant 3 armor to self
AntidoteWitherVenomous removed
Apply Sap to an enemyDeal 24 damage to that character, if there is one
LifestealAntidoteAmplifyResurrect removed
Apply Poison to an enemyDeal 32 damage to that character, if there is one
Heal selfInflict 2 Poison to three random enemies
AntidoteVenomous removed
DieInflict 3 Poison to everyone for each poisoned enemy
On Receive DamageInflict 4 Poison to that character, if there is one
AntidoteVenomous removed
Enter battleInflict 3 Poison to everyone
AntidoteResurrect removed
Enter battleInflict 3 Poison to everyone
DieInflict 2 Poison to everyone for each Undead you control
Enemy gains PoisonDeal 10 damage to that character, if there is one
Knockback
Gain RageDeal 3 damage to the first enemy for each Werewolf you control
AntidoteCleave newVenomous new
Ally diesGrant 4 Rage to self
Ally diesDispel all effects from all enemies
Lifesteal
Gain RageDeal 2 damage to the enemy with the highest attack for each ally you control
Wielding a melee weapon+9 attack
TauntBloodlust removed
HurtGrant +1 Stamina to two other random Werewolves
Gain RageRestore 5 health of the ally with the lowest HP
BladesmithFocusRanger
Wielding a melee weapon+2 attack
+3 attack
Critical hitDeal 5 damage to that character, if there is one
Second WindMomentumBodyguard
On Receive DamageGrant 1 Rage to random ally
Knockback
Enemy diesDeal 8 damage to random enemy for each Werewolf you control
Enter battleGrant 1 Rage to random melee ally for each ally you control
Gain RageGrant +1 Max HP to self until the end of combat
Grant +1 Max HP to the ally in front until the end of combat
Enter battleInflict 3 Burn to the enemy with the highest attack
FreezeBloodlust
Enemy gains SlowGrant 1 Rage to two other random Werewolves
BloodlustAmplifyLifesteal
Gain RageRestore 2 health of three other random Werewolves for each Werewolf you control
BloodlustSecond Wind
HurtGrant 1 Rage to three other random Werewolves
Scorch
Armor breakInflict 4 Burn to the first enemy
Enemy gains BurnGrant 1 Rage to self
Bladesmith
Gain RageDeal 3 damage to random enemy for each Werewolf you control
FreezeDouble TapFireproof
Enemy gains SlowInflict 1 Burn to that character, if there is one
Bloodlust removed
AcquireGrant +1 attack to the ally with the lowest HP
HurtGrant 1 Rage to self
Gain a keyGrant +1 attack to the ally with the lowest HP
Enemy diesDeal 15 damage to random enemy
HasteFocus removed
AcquireGrant +1 attack to two other random Werewolves
DieRestore 4 health of three random Werewolves for each ally you control
BloodlustLifesteal
Gain RageRestore 8 health of self
On Receive DamageGrant 1 Rage to three random allies
Double Tap
AttackGrant +1 Stamina to another random Werewolf
Grant +1 Stamina to the ally in front
FreezeBloodlustCleave
AttackGrant 1 Rage to self
Gain RageGrant +1 Stamina to self
Enemy diesDeal 7 damage to three random enemies
Gain armorGrant 1 Rage to the allies in front and behind
Gain RageGrant +1 Stamina to self
Ranger
Wielding a ranged weapon+11 attack
HurtGrant 1 armor to self
KillGrant 3 Rage to the ally in front
LifestealMomentumHasteBloodlust
AttackGrant 1 Rage to self for each Werewolf you control
RangerScorchHaste removed
Apply Burn to an enemyGrant +1 attack to the ally behind until the end of combat
- 3ATK
- 42HP
- 2.7sInterval
- 25%Crit
Scorch
Apply Burn to an enemyRestore 5 health of all hurt allies
RangerDeadeye
Critical hitGrant 2 Rage to self for each Werewolf you control
Critical hitInflict 3 Burn to random enemy for each Werewolf you control
Monster balance — 1 monsters
Tier: 1NoneBalancedRegular
- 3ATK
- 26HP
4.17s 5sInterval- ×1Stat multiplier
Freeze
DieGrant +1 attack to the allies in front and behind
Weapon balance — 13 weapons
Enter battleGrant +0 attack to self new
PassiveFortify new
Armor breakDeal X damage to the first enemy (20% of attack)
Deal X damage to the first enemy (10% of attack)
AttackDeal X damage to random enemy (40% of attack)
Deal X damage to random enemy (20% of attack)
Gain armorGrant X Spikes to self (40% of attack)
Grant X Spikes to self (20% of attack)
HurtGrant X armor to self (each hurt ally x 20% of attack)
Grant X armor to self (each hurt ally x 10% of attack)
Version 2.8 2026-09-07
Bosses retuned after a fix in their favourA bug fixed last version had been quietly doubling every enter battle ability on the enemy side, and eight bosses that could never be beaten turned out to owe most of that to the bug. With it gone they swung the other way, so every boss was fought many times over and tuned again. Eleven bosses had their stat multiplier raised or lowered rather than their raw numbers — among them the Bee Queen, Leech Proboscis, BoneLord, Cerberus and Sporemaw got stronger, while Ashhorn, Maribel and Celestine came up to a plain ×1. BoneLord and the Blood Blob also strike faster. A party of ordinary strength now wins about half of its boss fights instead of two thirds; the Dragon Lord is still on the easy side and the Lich on the hard side, and both are being watched.
Regular and elite fights are a little tougherEveryday enemies carry about 15% more power and elites about 8% more. Bosses were left where they were — they are tuned one by one, as above.
A critical-chance line for the partyFour heroes now build critical chance for the team. Ilse Rook gains +15% per key instead of +8%. Isolde Nightwatch grants +35% to the ally in front on entry, Kess Idryn shares some with the neighbours on entry, and Ondrel Deepglass hands +10% to three random allies whenever it lands a critical hit. All of the entry and on-crit grants last until the end of combat. And the CRITICAL! text is back over the attacker on every critical hit, in a darker red so it never blends with the damage number.
The Fae Wisp has a pageThe four wisps the Holy Moose summons as it enters now have their own entry among the monsters, with the stats and the heal they bring. The Moose itself picked up Cleave, the Wasteland Bull’s burn doubled to 4, the Magma Golem opens with 10 Burn on everyone instead of 5, the Ice Golem armors itself for 4 when hurt and its armor break hits harder, and the Sporemaw summons four Spores instead of two.
Amor Staff heals when you attackThe Amor Staff now grants its Healing on attack rather than when the wielder is hurt — the same amount, one Healing per different species you control, at 20% of attack.
Hero balance — 4 heroes
MomentumRangerDeadeye
Gain a keyGrant +10% Critical Chance to all other allies
- 4ATK
- 42HP
- 2.6sInterval
- 10%Crit
EvasionDeadeyeRangerBladesmith
Another ally lands a critical hitGrant +1 Stamina to self for each different species you control
Enter battleGrant +35% Critical Chance to the ally in front until the end of combat new
RangerRuthlessDeadeyeBladesmith
Another ally lands a critical hitGrant +1 Stamina to three random allies
Enter battleGrant +1% Critical Chance to the allies in front and behind until the end of combat new
RangerDeadeyeRuthless
Wielding a ranged weapon+7 attack
Critical hitGrant 2 armor to two random allies for each Merfolk you control
Critical hitGrant +11% Critical Chance to three random allies until the end of combat
Monster balance — 15 monsters
Tier: 4InsectBalancedBoss
- 8ATK
- 50HP
- 3sInterval
×1.17 ×1.25Stat multiplier
FreezeAntidote
AttackSummon Worker Bee twice
Ally diesGrant +1 attack to self
Tier: 4InsectBalancedBoss
- 9ATK
- 55HP
2.86s 2.8sInterval×1.1 ×1.3Stat multiplier
LifestealAntidote
AttackSummon Larva twice
AttackInflict 2 Sap to random enemy
Tier: 3BeastBalancedDungeon
- 14ATK
- 90HP
- 4.29sInterval
- ×1Stat multiplier
FortifyCleave new
Enter battleSummon Fae Wisp four times
Gain BurnDeal 3 damage to self
Tier: 1NoneBalancedRegularnew
- 3ATK
- 14HP
- 5sInterval
- ×1Stat multiplier
AttackRestore 2 health of the frontmost ally
- 10ATK
- 65HP
- 4.29sInterval
×0.8 ×1Stat multiplier
StunScorch
AttackInflict 3 Burn to random enemy
Enter battleDeal 26 damage to the enemy with the highest attack
Enter battleSummon Fire Salamandra twice
Enemy gains BurnDeal 6 damage to that character, if there is one
- 10ATK
- 60HP
- 3sInterval
- ×1Stat multiplier
LifestealHasteMomentum
AttackInflict 4 Burn to random enemy
KillGrant +3 Stamina to self
AttackGrant 2 Rage to self
- 10ATK
- 60HP
- 4.29sInterval
×0.85 ×1.05Stat multiplier
ScorchFireproof
HurtGrant 3 armor to self
Enter battleInflict 5 Burn to all enemies
- 10ATK
- 60HP
- 4.29sInterval
×0.9 ×1Stat multiplier
Freeze
AttackEmpty the attack bar of random enemy
Enter battleSummon Tentacle four times
- 10ATK
- 60HP
- 5.5sInterval
×0.8 ×1Stat multiplier
Wither
Enter battleInflict 3 Sap to all enemies
Enter battleSummon Crab twice
- 10ATK
- 60HP
- 4.29sInterval
- ×1.2Stat multiplier
FreezeSecond WindLast Stand
HurtGrant 8 armor to self
Armor breakDeal 4 damage to everyone
- 10ATK
- 65HP
4s 3.5sInterval×1 ×1.5Stat multiplier
Fortify
AttackSummon Enraged Skeletom
Enter battleSummon Enraged Skeletom twice
Enemy gains SapGrant 0 Rage to self
Tier: 4VampireBalancedBoss
- 6ATK
- 40HP
- 2.86sInterval
×1 ×1.05Stat multiplier
ScorchFireproofResurrect
AttackInflict 9 Burn to random enemy
Enemy gains BurnGrant 2 Healing to self
Tier: 3BeastBalancedDungeon
- 12ATK
- 75HP
- 4.8sInterval
×0.8 ×1.2Stat multiplier
FireproofDouble Tap
No triggered ability — stats only.
- 7ATK
- 43HP
4s 3.4sInterval×1 ×1.25Stat multiplier
Lifesteal
AttackSummon Blood Droplet twice
Ally diesGrant +2 attack and +2 Max HP to self until the end of combat
- 10ATK
- 60HP
- 4sInterval
×0.95 ×1.3Stat multiplier
FreezeTauntAntidote
Enter battleSummon Spore twice
Summon Spore four times
Enemy gains PoisonGrant +3 Stamina to self
Weapon balance — 1 weapons
AttackGrant X Healing to self (each different species you control x 20% of attack)
Grant X Healing to self (each different species you control x 20% of attack)
Version 2.7 2026-09-05
Every day now makes everyone tougherHealth is no longer a flat number: it is multiplied by the day you are on, for heroes and enemies alike. A character carries ×1.14 of its health each further day, reaching ×3.33 on day 10 and continuing to compound past it. Nothing else was touched — attack, healing, armor, Burn and Poison all still scale off attack and ignore the multiplier. The reason is the one thing every late run had in common: the last fights were over in two or three seconds, and no ability ever got the chance to happen. The value written on a character sheet still means “on day 1”.
Health grants grew with the day tooA +10 max health buff was worth 26.6% of a hero bar on day 1 and only 13.4% of it by day 10 — the bar was outgrowing the grant. Every health grant (BuffMaxHP, BuffMaxHPTemporary, food and potions) now carries a boost of its own, ×2 by day 10, on top of the day multiplier. The share of a bar it buys now stays between 22% and 27% across all ten days. Mixed attack‑and‑health effects were deliberately left out, since there the same number moves two stats at once.
A new day announces itselfThe day used to roll over silently while the hub was loading. Now you come back from the PvP fight to the day you just finished — timeline full, old label still up — a curtain falls, and the new day arrives on a DAY X card telling you your party has rested and grown stronger. The same thing happens on a walkover, when a PvP step resolves without an opponent.
145 heroes retuned — the largest balance pass yetAbilities that scale with a count (allies on the field, burning enemies, wielders of a weapon type) multiply by that count and by attack, and the pricing model was charging for only half of that: every counting scaler was 56% too cheap. The whole column was rebuilt with “scale with attack” as its floor. The species pair swapped weight along the way — scaling with allies of your own species got more expensive and scaling with distinct species on the field got cheaper, because a ring of two house races per biome and a merge that demands copies of the same hero both produce repeats, not variety. 221 of 240 heroes now land inside their rarity band; the 19 outside are the ones excluded on purpose.
Effects redistributed across the races37 swaps across 35 hero sheets, each keeping its trigger and its number and changing only the effect — and the target too, when the effect changed sides. Healing on a hero who already has Lifesteal, poison on one who is already Venomous: that redundancy was the raw material. Undead healing went to zero, Rage went from 28 entries down to 18 with Werewolf still leading, and Dispel is now treated as an offensive effect, which is how every use of it in the game had always read. A sweep of 293 characters and 439 triggers also caught four abilities that hurt an ally — all four fixed on the target alone.
Legendaries: half the roster reauthored15 of the 30 legendary kits were rewritten, every one checked against its band before being saved. Three requests did not fit as written and were paid for: Cassius Rell grants +7% critical chance to every other ally instead of +15% (that trigger and that target multiply anything you put in them), Vorog bought its poison ability by giving up Venomous, and Vraxen bought species scaling by giving up Aegis. Marrow Tick got its racial Antidote back, lost months ago in a trigger migration. Three heroes also got new looks — Gerrold Vance, Notorius and Kelzar Gravepaw, the last of whom was pixel‑for‑pixel the same body as Vraxen Shadowpelt.
Two weapons changed handsThe Fire Wand stopped being a bow and became a staff — it heals an ally now, its attack came down from 9 to 6, it picked up Fireproof, and its burn went from 2 on every enemy to 1 on three of them. It is the mirror of what happened to the Flame Staff last version. The Blightwood Bow was promoted from Tier: 2 to Tier: 3 and now grants Wither.
The Holy Moose became a puzzleIt used to heal itself when hurt. Now it summons four Fae Wisps as it enters — one moose plus four wisps is exactly the five‑body cap — and it hurts itself whenever it burns. The wisps keep it standing and fire is the key to the riddle, so it pays for that key twice. This needed a target that did not exist: the frontmost ally, an absolute position rather than “the ally in front of me”, so that all four wisps heal the same body instead of each healing its neighbour. It is also the first character in the game whose own kit costs it health on purpose.
Shields, Taunt, Haste and ResurrectA shield now always armors whoever is carrying it. It used to run through the same targeting funnel as an attack, so every shield in the party armored the first ally with Taunt — the bearer never got any, and any “on gaining armor” ability they had died silently. Taunt now only pulls enemy attacks (and heals, which have a rule of their own). Haste waits for entry abilities to resolve before the opening strike, so a buff granted on entry finally counts for the first swing — the standing restriction on what could be granted at entry existed only because of that ordering. And a character with Resurrect fires nothing at all on the first death: no death trigger, no death summon, no ally‑death reaction anywhere else in the party. One ghoul per fight, and only on the final death.
Bodies you can read at a glanceA body now grows with the counters it is carrying — armor, rage, spikes and healing — starting at 250 stacked counters and capping at three times its normal size. The whole body grows, bars and counters along with it. On the way there, the scale punch that plays on every hit turned out to be leaking a little each time and compounding, which is why heavily‑beaten characters used to end up enormous. Separately, heroes are now the same size in the hub and in battle and stand further apart: the fight used to shrink your hero down to the monster, and now the monster grows to meet the hero.
Around the edgesThe stash drawer is bigger, always carries 10 slots, and now measures the screen at runtime instead of trusting an authored size — the corner slots used to fall off the edge in landscape on a phone. On touch, three taps on your own armed hero unequips its weapon (there is no right click on a phone) and closes the sheet behind it. Critical chance now reads capped at 100% rather than printing meaningless numbers like 137% once mastery and food stacked — the roll never changed, and the excess is still kept in your save when you swap the weapon out. An ability that finds no valid target now draws the same red Fail as one that fizzles, instead of looking like it never triggered. And the ability sheet folds into columns rather than running off the bottom of the screen on a hero with a full kit.
Hero balance — 145 heroes
Momentum
AttackGrant +1 Stamina to three random Elves
Enter battleGive Momentum to all other Elves until the end of combat
- 5ATK
- 38HP
- 3.6sInterval
- 20%Crit
RangerDeadeyeBladesmith
Critical hitGrant +6 attack to self until the end of combat
AmplifyHaste
Enter battleGrant +2 Stamina to all other allies
Front ally attacksRestore 5 health of random Elf for each hurt ally
AttackGrant +1 seconds of Stamina to all other ranged allies removed
Wielding a healing weapon+4 attack removed
Double Tap
Gain a keyGrant +1 Max HP to another random Elf
- 4ATK
28 30HP3.1s 3.2sInterval
Enter battleInflict 6 Burn to random enemy
- 3ATK
- 36HP
- 3.2sInterval
- 20%Crit
Bladesmith
Wielding a melee weapon+11 Max HP
Critical hitGrant +15% Critical Chance to self until the end of combat
TauntFortify
On Receive DamageGrant 1 armor to random Elf for each Elf you control
Gain armorGrant +1 Max HP to self until the end of combat for each ally you control
TauntEvasionMomentum
Enter battleGrant 1 armor to self for each Elf you control
On Receive DamageGrant +1 Stamina to two other random Elves
Enter battleGive Freeze to random ally until the end of combat
Evasion
Front ally attacksGrant +1 Stamina to random ally
Fortify
Front ally attacksGrant +1 Max HP to the ally in front until the end of combat for each Elf you control
Armor breakGrant 5 Spikes to the ally in front
- 4ATK
- 45HP
2.7s 2.6sInterval
FreezeEvasionEvasion removedCleave removed
Enemy diesGrant +1 seconds of Stamina to all other allies
Dispel all effects from all enemies
Enemy diesDeal 20 damage to random enemy
Amplify
AttackRestore 5 health of two other random Elves
Bodyguard
Enter battleGrant +2 attack to self until the end of combat for each Elf you control
HurtGrant 1 Rage to all other allies
Grant +1 Stamina to two random allies
- 3ATK
- 58HP
2.8s 2.7sInterval
FreezeLifestealMomentum
Apply Slow to an enemyGrant +2 Stamina to the ally in front
Momentum
Enemy diesGrant +2 seconds of Stamina to self
Grant +1 Stamina to self
AttackGrant +1 attack to the ally in front until the end of combat
Freeze
Enemy gains SlowGrant +1 Stamina to random ally
Taunt
On Receive DamageGrant +1 Stamina to two random allies
On Receive DamageGrant 1 Rage to the ally behind
- 3ATK
- 44HP
- 3.4sInterval
- 20%Crit
RangerDeadeye
Wielding a ranged weapon+6 attack
Critical hitGrant +2 Stamina to two random Elves
- 4ATK
- 59HP
3.4s 3.2sInterval
LifestealWither
Enemy gains SapDeal 2 damage to random enemy for each ranged ally
AttackInflict 1 Sap to random enemy for each ranged ally
Evasion
AttackGrant +1 Stamina to the allies in front and behind
On Receive DamageGrant +1 attack to self until the end of combat for each ally you control
Gain RageRestore 1 health of the ally with the lowest HP (20% of attack) removed
2 3ATK45 42HP3.7s 3.8sInterval
Front ally attacksDeal 10 damage to random enemy
Knockback
On Receive DamageGrant +1 Stamina to two random Elves
AcquireGrant +1 Max HP to two random allies removed
Bladesmith
Wielding a melee weapon+3 attack
On Receive DamageInflict 1 Slow to that character, if there is one
ScorchTauntAmplify
Enemy gains BurnRestore 4 health of self
Second WindEvasion
HurtGrant 1 armor to self
DieGrant +1 Stamina to random ally
- 4ATK
- 42HP
- 3.7sInterval
- 20%Crit
Bladesmith
Critical hitGrant +2 Stamina to the ally behind
Another ally lands a critical hitGrant +1 Stamina to the ally behind
WitherLifestealBladesmithSecond Wind
Enemy gains SapGrant +1 attack to self until the end of combat
- 4ATK
34 38HP3.7s 3.9sInterval
DieDeal 20 damage to random enemy for each ally you control
BladesmithRuthlessTaunt
AttackGrant 1 armor to the ally behind for each melee ally
Critical hitGrant +1 Stamina to random melee ally for each ally you control
Armor breakGrant 1 Rage to self (each different species you control x 20% of attack) removed
Wither
Apply Sap to an enemyGrant 3 Healing to the ally in front
Bodyguard
AttackGrant +3 Max HP to another random Human until the end of combat for each different species you control
BladesmithRanger
On Receive DamageGrant +1 Max HP to all melee allies until the end of combat for each different species you control
DieGrant 1 armor to all melee allies for each melee ally
Enter battleGrant 1 Rage to all melee allies
Critical hitGrant +2 attack and +2 Max HP to self until the end of combat removed
RangerHaste
AttackGrant +1 attack to self until the end of combat for each hurt ally
Apply Slow to an enemyDeal 1 damage to random enemy (20% of attack) removed
HasteCleave
AttackGrant +3 Max HP to the ally in front until the end of combat for each different species you control
MomentumRangerDeadeye
Gain a keyGrant +10% Critical Chance to all other allies
Knockback
HurtGrant 1 Rage to random melee ally
- 4ATK
- 42HP
- 2.6sInterval
- 10%Crit
EvasionDeadeyeRangerBladesmith
Another ally lands a critical hitGrant +1 Stamina to self for each different species you control
Enter battleGrant +35% Critical Chance to the ally in front until the end of combat
MomentumAmplify
Enemy diesDeal 10 damage to random enemy for each different species you control
BodyguardFortify
AcquireGive Ranger to random melee ally
Gain armorGrant +1 Stamina to two random allies
- 5ATK
- 41HP
- 2.7sInterval
- 10%Crit
TauntBladesmith
HurtGrant +1 Stamina to the allies in front and behind
AttackDeal 1 damage to random enemy (each ally with Bladesmith x 20% of attack) removed
Wither
Heal selfGrant 1 armor to two random allies
- 6ATK
- 55HP
- 2.7sInterval
- 25%Crit
FreezeBladesmithRuthless
Enemy gains SlowGrant +5% Critical Chance to all other allies until the end of combat
Critical hitGrant +2 attack to all other allies until the end of combat
Grant +3 attack to all other allies until the end of combat
- 3ATK
- 37HP
- 2.9sInterval
- 10%Crit
RangerDeadeye
Enter battleGive Taunt to the ally in front until the end of combat
- 4ATK
- 59HP
3.4s 3.2sInterval
VenomousFortifyBodyguard
Enemy gains PoisonGrant 1 armor to self
- 2ATK
35 34HP3s 2.8sInterval
Enter battleGrant +40% Critical Chance to the allies in front and behind until the end of combat
BodyguardLast StandSecond Wind
AttackGrant 3 armor to the ally behind for each different species you control
HurtGrant +1 attack to the ally in front until the end of combat
CleaveAegis
Heal selfGrant 2 Healing to random ally for each hurt ally
AmplifyAegis
Enter battleGive Amplify to random ally with Taunt until the end of combat
Gain BurnRestore 5 health of random hurt ally for each hurt ally
Gain PoisonRestore 5 health of all hurt allies for each hurt ally
Gain SapRestore 5 health of random hurt ally for each hurt ally
DieGrant 2 Healing to all hurt allies (each hurt ally x 60% of attack) removed
Second WindLast Stand
Wounded (under 30% health)Grant +25% Critical Chance to all allies until the end of combat
Enter battleGive Cleave to the ally with the lowest HP until the end of combat
- 3ATK
- 52HP
- 4sInterval
- 20%Crit
HasteBladesmith
Critical hitGrant +6% Critical Chance to all other allies until the end of combat
Critical hitGrant +2 Stamina to self
Sell characterGain 5 gold removed
BodyguardTaunt
Armor breakGrant 4 armor to self
HurtGrant +1 Stamina to two random allies
Enemy diesGrant 1 Rage to self
Gain RageRestore 6 health of random hurt ally
Fireproof
Heal selfGrant 1 Spikes to self for each Lizard you control
- 3ATK
- 55HP
3.5s 3.3sInterval
FireproofBlazescale
Apply Burn to an enemyGrant 2 Spikes to another random Lizard
2 3ATK45 44HP3.7s 3.9sInterval
Fireproof
DieInflict 5 Burn to random enemy
Fireproof
Apply Burn to an enemyDeal 10 damage to that character, if there is one
Enter battleInflict 1 Burn to two random enemies
FireproofBladesmithSecond Wind
On Receive DamageGrant 2 Spikes to self
Fireproof
Enter battleGrant 7 armor to self
Armor breakInflict 2 Burn to three random enemies
- 3ATK
- 52HP
2.7s 2.6sInterval
FireproofBlazescaleCleave
Apply Burn to an enemyGrant 2 Spikes to self
Gain SpikesDeal 7 damage to the first enemy
FireproofRangerScorch
Front ally attacksDeal 6 damage to random burning enemy for each Lizard you control
FireproofDeadeyeRanger
Critical hitInflict 3 Burn to that character, if there is one for each Lizard you control
Apply Burn to an enemyGrant +2 Stamina to self
Wielding a ranged weapon+2 attack removed
Momentum
Gain BurnGrant +2 Stamina to self
Gain BurnInflict 3 Burn to the enemy with the highest attack
FireproofBladesmith
Critical hitInflict 4 Burn to random enemy for each different species you control
Fireproof
Enter battleGrant 1 Spikes to the ally in front
Gain a keyGrant +4 Max HP to the allies in front and behind new
Enter battleGrant +10 Max HP to the allies in front and behind until the end of combat removed
FireproofBarbedTaunt
On Receive DamageInflict 2 Burn to that character, if there is one for each ally you control
Gain SpikesGrant 1 armor to self
Enter battleGrant 2 Spikes to all allies of the same species (each ally with Fireproof x 40% of attack) removed
FireproofBarbedTaunt
Enter battleGrant 1 Spikes to all Lizards for each ally with Fireproof
On Receive DamageGrant +1 Stamina to two other random Lizards
- 4ATK
27 31HP3s 3.2sInterval
Fireproof
Enter battleGrant 3 Spikes to self
FireproofBlazescale
DieInflict 3 Burn to three random enemies
Fireproof
HurtGrant 3 armor to self
Enter battleGrant 1 armor to self for each Lizard you control
FireproofFocus
Enter battleInflict 5 Burn to two random enemies
Fireproof
Armor breakGrant 3 Spikes to self
Gain SpikesInflict 1 Burn to random enemy
Enemy gains BurnGrant +1 attack and +1 Max HP to self until the end of combat
Gain armorInflict 1 Burn to random enemy (each Lizard you control x 20% of attack) removed
FireproofScorchVenomous
Apply Poison to an enemyGrant +1 attack to self until the end of combat
Apply Burn to an enemyGrant +2 attack to self until the end of combat
FireproofKnockback
HurtGrant +2 Max HP to two random Lizards until the end of combat
FireproofBarbedReflect
On Receive DamageInflict 2 Burn to the enemy with the highest attack for each Lizard you control
Gain SpikesDeal 10 damage to the first enemy
AttackGrant 2 Spikes to self (40% of attack) removed
- 3ATK
34 38HP3.5s 3.7sInterval
Fireproof
Adjacent to a Lizard+5 attack
FireproofBlazescale
Armor breakGrant 1 Spikes to all other allies
Gain SpikesInflict 1 Burn to the first enemy
Apply Burn to an enemyGrant +1 Stamina to self new
BlazescaleFireproofBodyguard
Apply Burn to an enemyGrant 1 Spikes to the ally in front
Enter battleGrant 1 Spikes to all allies of the same species (each ally with Fireproof x 20% of attack) removed
Fireproof
Enter battleInflict 2 Burn to random enemy
DieInflict 6 Burn to the enemy with the highest attack for each Lizard you control
Fortify
Enter battleGive Fortify to the allies in front and behind until the end of combat
- 2ATK
36 33HP3.1s 2.7sInterval
Ally diesGrant +10 Max HP to self until the end of combat
FortifyMomentumTaunt removed
Gain armorGrant 1 Rage to three random allies
Heal selfGrant 1 Rage to two other random Merfolk
DieInflict 3 Sap to all enemies removed
Ally diesInflict 3 Sap to random enemy
- 10ATK
- 44HP
- 2.2sInterval
- 25%Crit
LifestealRuthlessRanger
Enemy diesGrant 1 Rage to self
Another ally lands a critical hitGrant +1 Stamina to all Merfolk
Enter battleGrant +5% Critical Chance to all Merfolk until the end of combat
BladesmithAegisRuthless
AttackGrant 1 armor to all other Merfolk
Gain armorDeal 3 damage to all enemies
Ruthless
Armor breakGrant 1 Spikes to three random allies for each Merfolk you control
- 4ATK
- 42HP
2.6s 2.4sInterval
FreezeAegisFocus
AttackInflict 2 Sap to the first enemy
DieDispel all effects from all enemies
HurtGrant 2 armor to the allies in front and behind
BloodlustFortifyBodyguard
Gain armorGrant +1 attack to self until the end of combat
Deadeye
Front ally attacksGrant +1 seconds of Stamina to self (+1 x each Merfolk you control)
Grant +1 Stamina to self
RangerHaste
Enter battleDeal 4 damage to two random enemies
Front ally attacksDeal 2 damage to random enemy (40% of attack) removed
Gain armorGrant +1 Max HP to self until the end of combat for each Merfolk you control
Enter battleGive Fortify to the ally behind until the end of combat
Fortify
Gain armorInflict 2 Sap to random enemy
Ally lands a critical hitInflict 2 Sap to random enemy (each Merfolk you control x 40% of attack) removed
Ranger
AttackGrant 1 armor to all ranged allies
AttackDeal 10 damage to random enemy for each ranged ally
- 3ATK
36 37HP3.5s 3.4sInterval
Enter battleGrant 2 armor to random Merfolk for each Merfolk you control
Last Stand
Gain armorGrant 1 Spikes to self
RangerDeadeyeRuthless
Wielding a ranged weapon+7 attack
Critical hitGrant 2 armor to two random allies for each Merfolk you control
Critical hitGrant +11% Critical Chance to three random allies until the end of combat
BarbedFortify
Enter battleGrant 1 armor to all other allies for each hurt ally
Armor breakGrant 1 Spikes to self for each ally you control
Gain SpikesDeal 4 damage to the first enemy
AcquireGive Evasion to three random allies
AttackGrant +2 Max HP to the ally in front until the end of combat
Gain armorInflict 1 Sap to the first enemy
BarbedTaunt
HurtGrant 1 Spikes to another random Merfolk
Bladesmith
AttackDeal 20 damage to the first enemy
Gain armorDeal 1 damage to the first enemy for each Merfolk you control
BladesmithCleave
Enter battleDeal 9 damage to two random enemies for each Merfolk you control
AttackGrant 1 armor to self (20% of attack) removed
Venomous
Gain armorInflict 1 Poison to random enemy
Enemy gains PoisonGrant +1 Stamina to random Merfolk
Apply Sap to an enemyGrant 1 Spikes to self (20% of attack) removed
TauntBodyguard
Heal selfGrant 2 armor to another random Merfolk
Fortify
AttackGrant 2 armor to two random allies
Armor breakDeal 5 damage to all enemies
Gain armorGrant +1 Stamina to random Merfolk
AntidoteSecond Wind
HurtGrant +1 Stamina to two other random Undead
Armor breakInflict 1 Sap to all enemies removed
AntidoteTaunt removed
HurtGrant 2 armor to self
Gain a keyGrant +2 Max HP to self
Gain armorInflict 1 Sap to the first enemy removed
AntidoteVenomousLifesteal
HurtInflict 5 Poison to that character, if there is one for each poisoned enemy
Antidote
Wielding a healing weapon+5 Max HP
DieGrant +3 attack to all other allies until the end of combat
AntidoteVenomousAegisSecond Wind
Ally diesGrant 5 armor to self for each sapped enemy
HurtInflict 1 Poison to two random enemies
- 3ATK
- 48HP
3.6s 2.9sInterval
AntidoteFreeze
Enter battleInflict 1 Sap to all enemies
Enter battleGive Amplify to the ally in front until the end of combat
AntidoteWither
Enemy diesInflict 1 Sap to three random enemies
Apply Sap to an enemyGrant 4 armor to self
Apply Sap to an enemyGrant +1 Stamina to self
AntidoteResurrect
Undead ally diesSummon Spirit
Summon allyInflict 7 Sap to all enemies
Summon allyDispel all effects from all enemies new
Apply Sap to an enemyGrant 1 armor to self (each Undead you control x 20% of attack) removed
Antidote newVenomous
HurtGrant 1 Rage to another random Undead for each ally with Focus
Apply Sap to an enemyGrant 1 armor to self removed
AntidoteVenomous
On Receive DamageInflict 2 Poison to two random enemies
Summon allyInflict 1 Poison to all enemies removed
AntidoteResurrect new
DieSummon Skeletom twice
Summon allyInflict 8 Poison to all enemies
- 2ATK
45 43HP3.7s 3.4sInterval
Antidote
Enter battleDeal 30 damage to random enemy
AntidoteWither
Apply Sap to an enemyGrant +4 Max HP to the ally with the lowest HP until the end of combat
Apply Sap to an enemyInflict 4 Burn to random sapped enemy
ResurrectAntidote
On Receive DamageSummon Skeletom
Summon allyGrant +9 attack to self until the end of combat for each Undead you control
Ally diesSummon Rotling removed
Summon allyGrant 2 armor to self removed
Summon allyDeal 5 damage to self removed
AntidoteVenomousLifesteal
AttackDeal 18 damage to random poisoned enemy for each poisoned enemy
Enemy diesGrant +1 Max HP to self until the end of combat
Antidote
Ally diesGrant +5 Max HP to three random allies until the end of combat for each sapped enemy
- 3ATK
35 36HP3.4s 3.3sInterval
Antidote
Enter battleInflict 3 Sap to the first enemy
- 3ATK
- 37HP
2.9s 2.8sInterval
AntidoteFocusWither
Apply Sap to an enemyGrant +1 attack to self until the end of combat for each ally with Focus
Antidote
Enter battleInflict 2 Poison to three random enemies
Apply Poison to an enemyGrant +3 attack to self until the end of combat
AntidoteVenomousWither
Apply Poison to an enemyGrant 1 Rage to self
Apply Sap to an enemyGrant 3 armor to self
- 3ATK
- 45HP
2.7s 2.6sInterval
AntidoteWither
Apply Sap to an enemyDeal 24 damage to that character, if there is one
LifestealAntidote newAmplifyVenomous removed
Apply Poison to an enemyDeal 32 damage to that character, if there is one
Heal selfInflict 2 Poison to three random enemies
Enter battleGrant 1 armor to self removed
Antidote
DieInflict 3 Poison to everyone for each poisoned enemy
On Receive DamageInflict 4 Poison to that character, if there is one
Antidote
Enter battleInflict 3 Poison to everyone
DieInflict 2 Poison to everyone for each Undead you control
Enemy gains PoisonDeal 10 damage to that character, if there is one
AntidoteCleaveVenomous
Ally diesGrant 4 Rage to self
Ally diesInflict 1 Poison to all enemies (each hurt ally x 20% of attack)
Dispel all effects from all enemies
- 3ATK
- 42HP
3.3s 3.1sInterval
Knockback
Enemy diesDeal 8 damage to random enemy for each Werewolf you control
Enter battleGrant 1 Rage to random melee ally for each ally you control
Gain RageGrant +1 Max HP to the ally in front until the end of combat
BloodlustAmplifyLifesteal
Gain RageRestore 2 health of three other random Werewolves for each Werewolf you control
Ranger
Enter battleGrant +1 attack to three random allies until the end of combat for each ranged ally
Critical hitGrant +2 Stamina to self new
Scorch
Armor breakInflict 4 Burn to the first enemy
Enemy gains BurnGrant 1 Rage to self
Evasion
HurtGrant 1 Rage to the ally in front
Enter battleGive Bloodlust to the ally in front until the end of combat
LifestealScorch
Apply Burn to an enemyGrant +1 attack to self until the end of combat for each ally with Fireproof
AcquireGrant +1 attack to the ally with the lowest HP
HurtGrant 1 Rage to self
Gain a keyGrant +1 attack to the ally with the lowest HP new
- 4ATK
- 41HP
- 2.8sInterval
- 10%Crit
BladesmithRuthlessRanger
Critical hitGrant +1 attack to the allies in front and behind until the end of combat for each Werewolf you control
BloodlustLifesteal
Gain RageRestore 8 health of self
On Receive DamageGrant 1 Rage to three random allies
Gain a keyGrant +1 attack to self removed
Double Tap
AttackGrant +1 Stamina to the ally in front
Gain armorGrant 1 Rage to the allies in front and behind
Gain RageGrant +1 Stamina to self new
LifestealMomentumHasteBloodlustAegis removed
AttackGrant 1 Rage to self for each Werewolf you control
Gain a keyGrant +1 attack to random melee ally removed
RangerDeadeye
Critical hitGrant 2 Rage to self for each Werewolf you control
Critical hitInflict 3 Burn to random enemy for each Werewolf you control
Enter battleGrant +6 Max HP to self until the end of combat (+6 x each melee ally) removed
Monster balance — 12 monsters
Tier: 4InsectBalancedBoss
- 8ATK
- 50HP
- 3sInterval
- ×1.25Stat multiplier
FreezeAntidote new
AttackSummon Worker Bee twice
Ally diesGrant +1 attack to self
Tier: 4InsectBalancedBoss
- 9ATK
- 55HP
- 2.8sInterval
- ×1.3Stat multiplier
LifestealAntidote new
AttackSummon Larva twice
AttackInflict 2 Sap to random enemy
Apply Sap to an enemyRestore 4 health of self (40% of attack) removed
Tier: 3BeastBalancedDungeon
- 14ATK
- 90HP
- 4.29sInterval
- ×1Stat multiplier
FortifyCleave
Enter battleSummon Fae Wisp four times new
Gain BurnDeal 3 damage to self
HurtRestore 6 health of self (40% of attack) removed
- 10ATK
- 65HP
- 4.29sInterval
- ×1Stat multiplier
StunScorch
AttackInflict 3 Burn to random enemy
Enter battleDeal 26 damage to the enemy with the highest attack
Enter battleSummon Fire Salamandra twice
Enemy gains BurnDeal 6 damage to that character, if there is one
- 10ATK
- 60HP
- 4.29sInterval
- ×1.05Stat multiplier
ScorchFireproof
HurtGrant 3 armor to self
Enter battleInflict 10 Burn to all enemies
Inflict 5 Burn to all enemies
- 10ATK
- 60HP
4.29s 5.5sInterval- ×1Stat multiplier
Wither
Enter battleInflict 3 Sap to all enemies
Enter battleSummon Crab twice
Tier: 3FishJuggernautDungeon
- 2ATK
- 15HP
- 4.77sInterval
- ×1Stat multiplier
Fireproof
HurtGrant +2 Max HP to the frontmost ally new
Enter battleGrant +2 Max HP to self removed
- 10ATK
- 65HP
- 3.5sInterval
- ×1.5Stat multiplier
Fortify
AttackSummon Enraged Skeletom
Enter battleSummon Enraged Skeletom twice
Enemy gains SapGrant 0 Rage to self
Tier: 3BeastBalancedDungeon
- 12ATK
- 75HP
4.29s 4.8sInterval- ×1.2Stat multiplier
FireproofDouble Tap
No triggered ability — stats only.
- 5ATK
- 25HP
- 4.67sInterval
- ×1Stat multiplier
Stun
AttackInflict 2 Poison to everyone
DieGrant +1 attack and +1 Max HP to the allies in front and behind
- 4ATK
- 32HP
- 2sInterval
- ×0.7Stat multiplier
Double TapSoulbound
AttackInflict 1 Sap to random enemy
- 10ATK
- 60HP
- 4sInterval
- ×1.3Stat multiplier
FreezeTauntAntidote
Enter battleSummon Spore four times
Enemy gains PoisonGrant +3 Stamina to self
HurtSummon Spore removed
Weapon balance — 2 weapons
Rarity Tier: 2 → Tier: 3
PassiveWither new
ATK 9 → 6Type Bow → Staff
AttackInflict 2 Burn to all enemies
Inflict 1 Burn to three random enemies
PassiveFireproof new
Version 2.1 2026-09-01
Enemies hit the same and last a lot longerEvery enemy in the game — regular fights, elites, bosses, dungeon rooms and summoned minions — is 10% stronger from day one, rising to 35% by day 10 and holding from there. All of it is health. Enemy attack was not raised by a single point: the day‑10 boss still hits for 53, it just takes 798 health to put down instead of 591. The end of a run had collapsed into fights that were over in under ten seconds; paying the difference in damage instead would have gone straight back to one‑shotting heroes, which is the one thing this curve is built to avoid.
Thirty‑one heroes traded passives — and not one stat movedThis pass is entirely about which passive sits on which hero. Nothing gained or lost attack, health or interval. Wither, Scorch and Venomous were the most reshuffled; Fortify went out to four heroes who did not have it. The counts land almost even — 21 passives handed out against 20 taken away — so this is redistribution, not inflation. Everything below is read straight from the game assets, old value against new.
The Slow trigger found its first ownerVersion 2.0 shipped “Apply Slow to an enemy” as plumbing and said outright that nothing in the roster carried it yet. Halvard Krane does now: his damage used to fire when he gained Rage, and it fires off the slow instead. He is the whole authoring for that trigger so far.
A weapon carries Fortify for the first timeThe Sentinel Bident is new, Tier: 4, and it is the first weapon in the game to grant Fortify — the passive that turns part of your weapon damage into armor. Until now Fortify reached a hero one way only, as a Merfolk trait. It shares its shape with the Flame Bident, which took the fire and left the steel behind: the old grey‑blue polearm is the Sentinel, and the Flame Bident is now the ember‑red one.
The Flame Staff stopped being a staffIt no longer heals. It was a healing staff that inflicted Burn whenever it healed an ally; it is now a ranged weapon that strikes a random enemy, applies Burn on the hit, and sometimes carries into a second target. Fireproof stays, the heal‑triggered ability is gone, and the attack value that used to be healing is now damage. If you had it slotted on a healer, that slot does something else entirely this version.
Three legendaries picked up a second passiveBlood Dagger trades Bloodlust for Double Tap — it keeps Lifesteal, and now drains twice per swing. Death Scythe adds Last Stand on top of Resurrect, so the carrier has to be put down three times. Goldcrest Bow adds Ranger to Deadeye: it already picked the weakest target, and now it crits while doing it.
The stash stopped being drawn throughWith the drawer open, the shop, the offer table and the map scroll could still be seen — and clicked — underneath the panel. They now check every frame whether the stash is actually covering the screen, rather than waiting to be told, so a shop that is built while the drawer is already open no longer appears beneath it. The check also waits for the closing animation to finish instead of firing on the click. Separately, the character sheet now closes when a battle starts, so it can no longer sit there through a fight showing a body that has already died and been recycled.
Hero balance — 31 heroes
TauntFortify new
On Receive DamageGrant 1 armor to random Elf for each Elf you control
Gain armorGrant +1 Max HP to self until the end of combat for each ally you control
On Receive DamageGrant +1 attack to self until the end of combat for each ally you control
RangerHaste
AttackGrant +1 attack to self until the end of combat for each hurt ally
Gain RageDeal 1 damage to random enemy (20% of attack) removed
BodyguardFortify new
AcquireGive Ranger to random melee ally
Gain armorGrant +1 Stamina to two random allies
VenomousFortify newBodyguard
Enemy gains PoisonGrant 1 armor to self
Lifesteal removed
Enemy diesGrant 1 Rage to self
Gain RageRestore 6 health of random hurt ally
FireproofBlazescaleScorch removed
Apply Burn to an enemyGrant 2 Spikes to another random Lizard
FireproofFreezeAmplifyWither removed
Enter battleDispel all effects from all enemies
Apply Slow to an enemyGrant +2 Stamina to self
FireproofFortify removed
Adjacent to a Lizard+5 attack
HurtGrant 1 Rage to self
FireproofBlazescaleFreeze newScorch removed
Apply Burn to an enemyGrant 2 Spikes to random ally
FireproofScorch removed
Ally diesInflict 7 Burn to random enemy
Enter battleGive Scorch to random ally until the end of combat
FireproofScorchVenomous newScorch removed
Apply Poison to an enemyGrant +1 attack to self until the end of combat
Apply Burn to an enemyGrant +2 attack to self until the end of combat
FireproofBlazescale
Armor breakGrant 1 Spikes to all other allies
Gain SpikesInflict 1 Burn to the first enemy
Apply Burn to an enemyGrant +1 Stamina to self
BlazescaleFireproof newBodyguardScorch removed
Apply Burn to an enemyGrant 1 Spikes to the ally in front
Fortify removed
Gain armorGrant +1 Max HP to self until the end of combat for each Merfolk you control
Enter battleGive Fortify to the ally behind until the end of combat
AcquireGive Evasion to three random allies
AttackGrant +2 Max HP to the ally in front until the end of combat
Gain armorInflict 1 Sap to the first enemy
Antidote
DieGrant 2 armor to all other allies new
Gain armorInflict 1 Sap to the first enemy
Ally diesGrant 3 armor to self removed
AntidoteSecond WindVenomous removed
HurtGrant +1 Stamina to two other random Undead
AntidoteVenomous newWither removed
Enter battleGive Freeze to all other allies until the end of combat
AntidoteWitherWither removed
Enemy diesInflict 1 Sap to three random enemies
Apply Sap to an enemyGrant 4 armor to self
Apply Sap to an enemyGrant +1 Stamina to self
Antidote
DieInflict 5 Poison to all enemies
Enemy gains SapGrant +1 Max HP to two other random Undead until the end of combat
Enter battleInflict 1 Sap to all enemies removed
AntidoteVenomous
On Receive DamageInflict 2 Poison to two random enemies
Enter battleSummon Rotling removed
AntidoteResurrectWither removed
DieSummon Skeletom twice
Summon allyInflict 8 Poison to all enemies
AntidoteLast StandVenomous removed
Enemy gains PoisonDeal 6 damage to that character, if there is one for each poisoned enemy
AntidoteVenomous removed
Enter battleInflict 2 Poison to three random enemies
Apply Poison to an enemyGrant +3 attack to self until the end of combat
AntidoteWither
Apply Sap to an enemyDeal 24 damage to that character, if there is one
AntidoteWither removed
Enter battleInflict 3 Poison to everyone
DieInflict 2 Poison to everyone for each Undead you control
Enemy gains PoisonDeal 10 damage to that character, if there is one
Bloodlust newMomentumLifesteal removed
Enter battleGrant +1 attack to self until the end of combat for each Werewolf you control
BladesmithBloodlust removed
Gain RageDeal 3 damage to random enemy for each Werewolf you control
Bloodlust removed
HurtGrant +1 Stamina to two random allies
- 3ATK
- 42HP
- 2.7sInterval
- 25%Crit
Scorch newWither removed
Apply Burn to an enemyRestore 5 health of all hurt allies
Weapon balance — 5 weapons
PassiveBloodlust removed
PassiveDouble Tap new
PassiveLast Stand new
PassiveFortify new
Type Staff → Fire Cicle
Heal allyInflict 1 Burn to all enemies removed
PassiveRanger new
Version 2.0 2026-09-01
The whole roster went through an ability pass190 heroes, 14 monsters and 26 weapons changed in this version. The pass moved ability power, not tier — every ability was re-weighted against what its trigger is actually worth, and the stat line only moved where the kit demanded it. No hero and no monster changed rarity; the only two rarity moves in 2.0 are weapons. Everything below is read straight from the game assets, old value against new.
Shields carry their weight — and four weapons were rebuiltEvery shield in the game gained attack, and four of them gained a passive to go with it: Ancient Great Shield now taunts and punishes armor breaks, Royal Great Shield bodyguards, Steel Shield amplifies and Golden Eagle reflects — the last of which moves up to Tier: 4. On the weapon side, Skull Wand, Choirbone Staff, Nature Wand, Great Axe and Ashfall Bow traded their old ability for a new one, Battle Bow and Triton Bow picked up mastery passives, Cutlass lost attack, Death Scythe stopped costing you HP, and Cinderfletch Bow settles at Tier: 4.
You pick the hero you start withA run no longer hands you a hero. It opens with three Rares drawn for you, and you choose one. The draw is saved with the run, so closing the game mid‑choice offers you the same three — there is no rerolling out of a draw you don't like.
The hub reads at a glanceThe big banner is gone. In its place a day timeline: six markers for the steps of the cycle, filled up to where you are, with your lead hero walking the track between them. Battle results (VICTORY / DEFEAT / PVP) now land as a card in the center of the screen that any click dismisses, instead of a line you could miss. The generic prompts — CROSSROADS, DAY X, BATTLE AHEAD — were cut; the smaller banner underneath still carries event and reward lines and hides itself when empty.
The bargain witch takes gold, not fleshHer price used to be permanent max HP off one of your heroes. It is now gold, drawn when the card is built and announced in the subtitle before you commit. If you can't cover it she takes everything you have and leaves you at zero — the price never blocks the taking, it just decides what it costs you.
New trigger: “Apply Slow to an enemy”Slow was the quietest counter in the game: it had an effect, it had an immunity (Focus), and it had no trigger on either side. The applying half now exists and carries its source, so an ability can point back at the character you slowed. Nothing in the roster carries it yet — this is the plumbing landing ahead of the authoring.
Debuff triggers fire on every application“Apply Burn / Poison / Sap / Slow to an enemy” used to fire only on the flip from clean to afflicted. Stacking more burn onto someone already burning did nothing. Now every application that lands fires the trigger; the only thing that doesn't is what an immunity blocked, because there the counter never went up. The labels were rewritten to match — “Enemy starts burning” is now “Apply Burn to an enemy”, and “Get poisoned” is now “Gain Poison” — because the old wording promised a one‑time flip that is no longer the contract. Seven labels changed; the abilities themselves are where they were.
Scaled abilities read formula‑firstA scaled effect now spells out what it counts before what it multiplies: “(each hurt ally x 20% of attack)” instead of “(20% of attack x each hurt ally)”. Attack is the universal multiplier of every scaled effect, so it closes the formula; the part that changes between abilities opens it.
Attack‑scaled effects were paying one too muchA rounding bug made effects that scale off 20% of attack — and Bloodlust — come out +1 above their real value at certain attack numbers. Both are now computed in whole numbers and agree everywhere. Several ability lines on this page move by exactly one point for that reason and no other: the ability wasn't nerfed, it was printing the wrong number.
Peeking at a card survives a shaky fingerOn a phone, holding a hero or item to read its sheet died the moment your finger drifted a few pixels — you had to let go and try again “more carefully”. The panel now stays until the finger travels a real distance of intent, measured in physical units so it behaves the same on a cheap screen and a dense one.
The shop's above‑curve slot is a slice, not a thirdThe shop window still reaches one step above what the day should offer — gold is the only road above the curve — but that top step is now a small share of the shelf instead of a third of it, with Legendary held to a slice of its own and only where it belongs. Promotion odds were split as well: one‑shot offers (recruit, choose‑one, gift, bargain, cards, starting hero) and the shop shelf no longer use the same number, because the shelf is the only surface in the game you can reroll.
The special‑battle recruit table is authored, cell by cellIt used to be derived from the item table. It is now written out by hand, and the shape changed: the deepest days no longer recruit at the bottom of the ladder, and the early days start lower than they did. The spirit holds — the top of the ladder is not the best source of base rarity. What the top pays is the promotion floor: a Legendary‑tier fight hands you a recruit that already comes evolved.
The game tells you when a new version is outFive Blades now checks for a newer build on launch and points you at the update.
Hero balance — 190 heroes
Momentum newFreeze removedFocus removed
AttackGrant +1 Stamina to three random Elves
Enter battleGive Momentum to all other Elves until the end of combat
Ranger
AttackGrant +3 Max HP to two other random Elves until the end of combat
Wielding a ranged weapon+4 attack
- 5ATK
- 38HP
3.1s 3.6sInterval- 20%Crit
RangerDeadeyeBladesmith
Critical hitGrant +6 attack to self until the end of combat
Acquire an ElfGive Freeze to them
Sell an ElfGain 10 gold
- 3ATK
- 41HP
- 3.2sInterval
- 25%Crit
DeadeyeCleave newEvasion removed
KillGrant +1 Stamina to the allies in front and behind
Ally diesGrant +1 Stamina to the allies in front and behind
AmplifyHaste
Enter battleGrant +2 Stamina to all other allies
Front ally attacksRestore 5 health of random Elf for each hurt ally
Double Tap
Gain a keyGrant +1 Max HP to another random Elf
EvasionTaunt
Adjacent to an Elf+27 Max HP
HurtGrant 1 armor to self
- 4ATK
53 62HP3.1s 3.5sInterval
Taunt newFortifyFocus removed
On Receive DamageGrant 1 armor to random Elf for each Elf you control
Gain armorGrant +1 Max HP to self until the end of combat for each ally you control
Wounded (under 30% health)Grant 2 armor to all other allies removed
TauntEvasionMomentum
Enter battleGrant 1 armor to self for each Elf you control
On Receive DamageGrant +1 Stamina to two other random Elves
Fortify
Front ally attacksGrant +1 Max HP to the ally in front until the end of combat for each Elf you control
Armor breakGrant 5 Spikes to the ally in front
FreezeEvasion
Enemy diesDispel all effects from all enemies
Enemy diesDeal 20 damage to random enemy
EvasionMomentum
AttackGrant +1 Stamina to two other random Elves
Enemy diesGrant +1 Stamina to all other Elves
Amplify
AttackRestore 5 health of two other random Elves
Bodyguard
Enter battleGrant +2 attack to self until the end of combat for each Elf you control
HurtGrant +1 Stamina to two random allies
- 3ATK
51 55HP2.7s 2.8sInterval
FreezeLifestealMomentumAmplify removed
Apply Slow to an enemyGrant +2 Stamina to the ally in front
Gain HealingGrant +1 seconds of Stamina to self removed
- 4ATK
45 46HP2.7s 3.2sInterval
Amplify removedEvasion removed
Eat foodGrant +2 Max HP to random Elf
Eat foodGrant +3 Max HP to all other allies of the same species
Grant +1 attack and +1 Max HP to random ally
Momentum
Enemy diesGrant +1 Stamina to self
AttackGrant +1 attack to the ally in front until the end of combat
Freeze
Enemy gains SlowGrant +1 Stamina to random ally
FocusEvasionCleave
Acquire an ElfGrant +1 attack to self
Grant +2 attack to self
Sell characterGain 5 gold removed
Taunt
On Receive DamageGrant +1 Stamina to two random allies
On Receive DamageGrant 1 Rage to the ally behind
Front ally attacksGrant +2 Max HP to random ally with Taunt until the end of combat for each Elf you control
- 3ATK
- 44HP
3.2s 3.4sInterval- 20%Crit
RangerDeadeye
Wielding a ranged weapon+6 attack
Critical hitGrant +2 Stamina to two random Elves
LifestealWither
Enemy gains SapDeal 2 damage to random enemy for each ranged ally
AttackInflict 1 Sap to random enemy for each ranged ally
AttackGrant 1 Healing to self (20% of attack) removed
Focus removed
Heal selfGrant 1 armor to self for each Elf you control
Enter battleGive Momentum to random ally until the end of combat
Evasion
AttackGrant +1 Stamina to the allies in front and behind
On Receive DamageGrant +1 attack to self until the end of combat for each ally you control
Haste newKnockback newAmplify removed
Gain a keyGain 10 gold
KillGain 5 gold
Heal selfGrant 1 armor to two random allies (20% of attack) removed
Heal selfGrant +1 seconds of Stamina to self removed
Knockback new
On Receive DamageGrant +1 Stamina to two random Elves
Eat foodGrant +1 attack and +1 Max HP to self removed
EvasionAmplifyFocus
Heal allyGrant +1 Stamina to random ally
- 4ATK
- 27HP
3s 3.4sInterval- 10%Crit
Enemy diesDeal 18 damage to the first enemy
- 3ATK
51 50HP2.7s 2.8sInterval
ScorchTauntAmplify
Enemy gains BurnRestore 4 health of self
Wounded (under 30% health)Grant 2 Healing to self removed
Second WindEvasion
HurtGrant 1 armor to self
DieGrant +1 Stamina to random ally
- 4ATK
- 42HP
- 3.7sInterval
- 20%Crit
Bladesmith
Critical hitGrant +2 Stamina to the ally behind
Another ally lands a critical hitGrant +1 Stamina to the ally behind
Deadeye newCleave
Enter battleGive Ranger to random Elf until the end of combat
Enter battleGive Taunt to random Merfolk until the end of combat
WitherLifestealBladesmithSecond WindMomentum removed
Enemy gains SapGrant +1 attack to self until the end of combat
BladesmithRuthlessTaunt
AttackGrant 1 armor to the ally behind for each melee ally
Critical hitGrant +1 Stamina to random melee ally for each ally you control
Wither
Apply Sap to an enemyGrant 3 Healing to the ally in front
BodyguardReflect removed
AttackGrant +3 Max HP to another random Human until the end of combat for each different species you control
BladesmithRanger
On Receive DamageGrant +1 Max HP to all melee allies until the end of combat for each different species you control
DieGrant 1 armor to all melee allies for each melee ally
Enter battleGrant 1 Rage to all melee allies
Taunt
HurtGrant +1 Max HP to all melee allies until the end of combat
RangerHaste
AttackGrant +1 attack to self until the end of combat for each hurt ally
Bladesmith removed
Wielding a melee weapon+8 attack and +8 Max HP
HasteCleave newFocus removed
AttackGrant +3 Max HP to the ally in front until the end of combat for each different species you control
MomentumRangerDeadeye
Gain a keyGrant +10% Critical Chance to all other allies
Second WindLast StandBodyguard
HurtGrant +3 attack to self until the end of combat
Grant +1 attack to self until the end of combat
Knockback
HurtGrant 1 Rage to random melee ally
RangerRuthless newDeadeyeBladesmithFocus removed
Another ally lands a critical hitGrant +1 Stamina to three random allies
Enter battleGrant +1% Critical Chance to the allies in front and behind until the end of combat
MomentumAmplify new
Enemy diesDeal 10 damage to random enemy for each different species you control
- 3ATK
- 43HP
- 2.8sInterval
- 30%Crit
BladesmithRuthless new
Another ally lands a critical hitGrant +2 Stamina to two random allies
BodyguardFortifyBladesmith removed
AcquireGive Ranger to random melee ally
Gain armorGrant +1 Stamina to two random allies
- 5ATK
- 41HP
- 2.7sInterval
- 10%Crit
TauntBladesmith
HurtGrant +1 Stamina to the allies in front and behind
Wither
Heal selfGrant 1 armor to two random allies
5 6ATK- 55HP
- 2.7sInterval
- 25%Crit
FreezeBladesmith newRuthless newSecond Wind removedEvasion removed
Enemy gains SlowGrant +5% Critical Chance to all other allies until the end of combat
Critical hitGrant +3 attack to all other allies until the end of combat
- 3ATK
- 37HP
- 2.9sInterval
- 10%Crit
RangerDeadeye
Enter battleGive Taunt to the ally in front until the end of combat
Ally diesGrant +2 Stamina to all other ranged allies
VenomousFortifyBodyguard
Enemy gains PoisonGrant 1 armor to self
BodyguardLast StandSecond Wind
AttackGrant 3 armor to the ally behind for each different species you control
HurtGrant +1 attack to the ally in front until the end of combat
Wounded (under 30% health)Grant 2 Spikes to self (20% of attack) removed
CleaveAegis
Heal selfGrant 2 Healing to random ally for each hurt ally
AmplifyAegis
Enter battleGive Amplify to random ally with Taunt until the end of combat
Gain BurnRestore 5 health of random hurt ally for each hurt ally
Gain PoisonRestore 5 health of all hurt allies for each hurt ally
Gain SapRestore 5 health of random hurt ally for each hurt ally
AttackGrant 2 Healing to all hurt allies (60% of attack x each hurt ally) removed
- 3ATK
46 52HP2.9s 3.1sInterval
Second WindLast Stand
Wounded (under 30% health)Grant +25% Critical Chance to all allies until the end of combat
Enter battleGive Cleave to the ally with the lowest HP until the end of combat
- 3ATK
44 52HP2.9s 4sInterval- 20%Crit
HasteBladesmith
Critical hitGrant +6% Critical Chance to all other allies until the end of combat
Critical hitGrant +2 Stamina to self
BodyguardTaunt
Armor breakGrant 4 armor to self
HurtGrant +1 Stamina to two random allies
Enemy diesGrant 1 Rage to self
Gain RageRestore 6 health of random hurt ally
- 3ATK
48 51HP3.7s 3.4sInterval
Fireproof
Heal selfGrant 1 Spikes to self for each Lizard you control
Wounded (under 30% health)Grant 1 Spikes to self (20% of attack x each hurt ally) removed
Gain SpikesGrant 1 armor to self removed
FireproofBlazescale
Apply Burn to an enemyGrant 2 Spikes to another random Lizard
Wounded (under 30% health)Grant 2 Spikes to self (40% of attack) removed
Fireproof
AttackInflict 2 Burn to random enemy
Enemy gains BurnGrant +1 Stamina to self
Apply Burn to an enemyDeal 7 damage to random burning enemy for each burning enemy
Wounded (under 30% health)Restore 3 health of self (40% of attack x each burning enemy) removed
FireproofFreezeAmplify
Enter battleDispel all effects from all enemies
Apply Slow to an enemyGrant +2 Stamina to self
- 2ATK
36 32HP3.1s 3.8sInterval
Fireproof
Apply Burn to an enemyDeal 10 damage to that character, if there is one
Enter battleInflict 1 Burn to two random enemies
FireproofBlazescaleCleave
On Receive DamageGrant +1 Stamina to two random allies for each ally with Fireproof
Summon allyInflict 3 Burn to all enemies removed
FireproofBladesmithSecond Wind
On Receive DamageGrant 2 Spikes to self
Fireproof
Enter battleGrant 7 armor to self
Armor breakInflict 2 Burn to three random enemies
FireproofBlazescaleCleave
Apply Burn to an enemyGrant 2 Spikes to self
Gain SpikesDeal 7 damage to the first enemy
Fireproof
Adjacent to a Lizard+5 attack
HurtGrant 1 Rage to self
FireproofRangerScorch
Front ally attacksDeal 6 damage to random burning enemy for each Lizard you control
FireproofDeadeyeRanger
Critical hitInflict 3 Burn to that character, if there is one for each Lizard you control
Apply Burn to an enemyGrant +2 Stamina to self
Momentum
Gain BurnGrant +2 Stamina to self
Gain BurnInflict 3 Burn to the enemy with the highest attack
FireproofBlazescaleFreeze
Apply Burn to an enemyGrant 3 Spikes to random ally
Grant 2 Spikes to random ally
FireproofBladesmith
Critical hitInflict 4 Burn to random enemy for each different species you control
Fireproof
Ally diesInflict 7 Burn to random enemy
Enter battleGive Scorch to random ally until the end of combat
FireproofBlazescaleMomentum
Ally diesInflict 3 Burn to random burning enemy
Apply Burn to an enemyGrant +2 Stamina to self
Fireproof
Enter battleGrant 1 Spikes to the ally in front
Gain a keyGrant +4 Max HP to the allies in front and behind
FireproofCleave newScorchBladesmith removed
Enter battleGive Cleave to random ally until the end of combat
Wielding a melee weapon+2 attack
FireproofBarbedTaunt
On Receive DamageInflict 2 Burn to that character, if there is one for each ally you control
Gain SpikesGrant 1 armor to self
FireproofBarbedTaunt
Enter battleGrant 1 Spikes to all Lizards for each ally with Fireproof
On Receive DamageGrant +1 Stamina to two other random Lizards
Fireproof new
Enter battleGrant 3 Spikes to self
Start burningGrant 1 Rage to self removed
Fireproof
HurtGrant 3 armor to self
Enter battleGrant 1 armor to self for each Lizard you control
Wounded (under 30% health)Dispel all effects from self removed
FireproofFocus new
Enter battleInflict 5 Burn to two random enemies
Fireproof
Armor breakGrant 3 Spikes to self
Gain SpikesInflict 1 Burn to random enemy
Enemy gains BurnGrant +1 attack and +1 Max HP to self until the end of combat
FireproofScorchVenomous
Apply Poison to an enemyGrant +1 attack to self until the end of combat
Apply Burn to an enemyGrant +2 attack to self until the end of combat
KillRestore 3 health of self removed
FireproofScorchFortify
Armor breakInflict 3 Burn to all enemies
FireproofBarbedReflect
On Receive DamageInflict 2 Burn to the enemy with the highest attack for each Lizard you control
Gain SpikesDeal 10 damage to the first enemy
FireproofBlazescale
Armor breakGrant 1 Spikes to all other allies
Gain SpikesInflict 1 Burn to the first enemy
Apply Burn to an enemyGrant +1 Stamina to self
BlazescaleFireproofBodyguard
Apply Burn to an enemyGrant 1 Spikes to the ally in front
Start burningGrant 4 Spikes to self removed
Fireproof
Enter battleInflict 2 Burn to random enemy
DieInflict 6 Burn to the enemy with the highest attack for each Lizard you control
FireproofBodyguard removed
Another ally lands a critical hitGrant 2 armor to all hurt allies
Enter battleGrant +16% Critical Chance to three random allies until the end of combat
FireproofBlazescaleBodyguardTaunt removed
Acquire a LizardGrant +1 attack and +1 Max HP to them for each ally with Fireproof
Enemy gains BurnGrant 1 armor to self
Fortify new
Enter battleGive Fortify to the allies in front and behind until the end of combat
Ally diesGrant +10 Max HP to self until the end of combat
FortifyMomentum
Gain armorGrant 1 Rage to three random allies
Heal selfGrant 1 Rage to two other random Merfolk
Ally diesInflict 3 Sap to random enemy
- 10ATK
- 44HP
- 2.2sInterval
- 25%Crit
LifestealRuthlessRanger
Enemy diesGrant 1 Rage to self
Another ally lands a critical hitGrant +1 Stamina to all Merfolk
Enter battleGrant +5% Critical Chance to all Merfolk until the end of combat
BladesmithAegisRuthless
AttackGrant 1 armor to all other Merfolk
Gain armorDeal 3 damage to all enemies
AmplifyFortifyRangerAegis
AttackGrant 1 armor to three other random Merfolk for each ranged ally
Armor breakGrant 2 Spikes to three other random Merfolk (40% of attack) removed
Ruthless
Armor breakGrant 1 Spikes to three random allies for each Merfolk you control
TauntBodyguardAegis
Enter battleGrant 2 armor to all other allies for each ranged ally
- 3ATK
- 42HP
2.7s 3.2sInterval
Knockback removed
Enter battleGrant 2 armor to two random Merfolk for each Merfolk you control
Enter battleGrant +1 Stamina to all other Merfolk
Second Wind
HurtGrant 1 armor to three other random Merfolk
On Receive DamageRestore 5 health of self for each Merfolk you control
FreezeAegis newFocus
AttackInflict 2 Sap to the first enemy
DieDispel all effects from all enemies new
Enter battleDispel all effects from everyone removed
- 3ATK
51 55HP3.2s 3.8sInterval
Knockback removed
HurtGrant 2 armor to the allies in front and behind
Knockback
HurtGrant 1 armor to the allies in front and behind
BloodlustFortify newBodyguard
Gain armorGrant +1 attack to self until the end of combat
KillGrant 4 Rage to self (80% of attack) removed
4 3ATK42 40HP- 3.7sInterval
Deadeye new
Front ally attacksGrant +1 Stamina to self
RangerHaste
Enter battleDeal 4 damage to two random enemies
Wither removed
Gain armorGrant +1 Max HP to self until the end of combat for each Merfolk you control
Enter battleGive Fortify to the ally behind until the end of combat
- 4ATK
48 46HP3.4s 3.5sInterval
Fortify
Gain armorInflict 2 Sap to random enemy
KillInflict 2 Sap to random enemy removed
RangerKnockback removed
AttackGrant 1 armor to all ranged allies
AttackDeal 10 damage to random enemy for each ranged ally
FreezeFocusMomentum
Enemy diesGrant 1 armor to self for each ally you control
Gain armorGrant +1 Stamina to self
Last Stand
Gain armorGrant 1 Spikes to self
Gain SpikesGrant +1 seconds of Stamina to self removed
RangerDeadeyeRuthless
Wielding a ranged weapon+7 attack
Critical hitGrant 2 armor to two random allies for each Merfolk you control
Critical hitGrant +11% Critical Chance to three random allies until the end of combat
BarbedFortify
Enter battleGrant 1 armor to all other allies for each hurt ally
Armor breakGrant 1 Spikes to self for each ally you control
Gain SpikesDeal 4 damage to the first enemy
BarbedTaunt
HurtGrant 1 Spikes to another random Merfolk
Bladesmith
AttackDeal 20 damage to the first enemy
Gain armorDeal 1 damage to the first enemy for each Merfolk you control
BladesmithCleave new
Enter battleDeal 9 damage to two random enemies for each Merfolk you control
Venomous
Gain armorInflict 1 Poison to random enemy
Enemy gains PoisonGrant +1 Stamina to random Merfolk
TauntBodyguard
Heal selfGrant 2 armor to another random Merfolk
- 4ATK
56 60HP3.2s 3.8sInterval
Fortify
AttackGrant 2 armor to two random allies
Armor breakDeal 5 damage to all enemies
Gain armorGrant +1 Stamina to random Merfolk
FortifyTaunt
Enter battleGrant 1 armor to all other allies for each ranged ally
HurtGrant +1 Stamina to three random Merfolk
Antidote
DieGrant 2 armor to all other allies
Gain armorInflict 1 Sap to the first enemy
- 3ATK
- 36HP
2.9s 3.5sInterval
AntidoteVenomous
Apply Poison to an enemyGrant +3 Max HP to self until the end of combat
AntidoteSecond Wind
HurtGrant +1 Stamina to two other random Undead
Antidote
HurtGrant 2 armor to self
Gain a keyGrant +2 Max HP to self
Get sappedGrant 2 armor to self (40% of attack) removed
AntidoteVenomousLifesteal
HurtInflict 5 Poison to that character, if there is one for each poisoned enemy
Summon allyInflict 1 Poison to random enemy (20% of attack) removed
Antidote
DieSummon Rotling
HurtGrant +1 Stamina to self
AntidoteVenomous removed
Wielding a healing weapon+5 Max HP
DieGrant +3 attack to all other allies until the end of combat
Enemy gets poisonedInflict 1 Sap to that character, if there is one (20% of attack) removed
Antidote
Enter battleGrant +5 attack to random ally until the end of combat
AntidoteVenomousFreeze removed
Enter battleGive Freeze to all other allies until the end of combat
3 4ATK56 60HP- 2.9sInterval
AntidoteVenomousAegis newSecond WindBodyguard removedTaunt removed
Ally diesGrant 5 armor to self for each sapped enemy
HurtInflict 1 Poison to two random enemies
- 3ATK
54 48HP3.5s 3.6sInterval
AntidoteFreeze
Enter battleInflict 1 Sap to all enemies
Enter battleGive Amplify to the ally in front until the end of combat
Antidote
Enter battleGive Antidote to the ally in front until the end of combat
AntidoteWither
Enemy diesInflict 1 Sap to three random enemies
Apply Sap to an enemyGrant 4 armor to self
Apply Sap to an enemyGrant +1 Stamina to self
AntidoteTaunt
HurtGrant +1 Stamina to two other random Undead
Ally diesGrant 8 armor to self
AntidoteWither removedTaunt removed
DieInflict 5 Poison to all enemies
Enemy gains SapGrant +1 Max HP to two other random Undead until the end of combat
AntidoteResurrectWither removed
Undead ally diesSummon Spirit
Summon allyInflict 7 Sap to all enemies
Summon allyDispel all effects from all enemies
AntidoteVenomous
HurtGrant 1 Rage to another random Undead for each ally with Focus
Get poisonedGrant 1 Rage to self removed
Get sappedGrant 1 armor to self removed
Antidote
Enter battleDeal 30 damage to random enemy
Enemy gets sappedDeal 1 damage to that character, if there is one (40% of attack) removed
AntidoteWither
Apply Sap to an enemyGrant +4 Max HP to the ally with the lowest HP until the end of combat
Apply Sap to an enemyInflict 4 Burn to random sapped enemy
- 3ATK
- 28HP
3.4s 3.5sInterval
AntidoteVenomous removed
Apply Poison to an enemyDeal 10 damage to that character, if there is one
Enter battleInflict 1 Poison to two random enemies
- 3ATK
48 55HP2.6s 3.4sInterval
AntidoteVenomousWither removed
Ally diesInflict 9 Sap to random poisoned enemy
Enemy gains SapDeal 3 damage to random poisoned enemy
AntidoteVenomousLifesteal
AttackDeal 18 damage to random poisoned enemy for each poisoned enemy
Enemy diesGrant +1 Max HP to self until the end of combat
AntidoteWither removed
Ally diesGrant +5 Max HP to three random allies until the end of combat for each sapped enemy
AntidoteFocus newWitherWither removed
Apply Sap to an enemyGrant +1 attack to self until the end of combat for each ally with Focus
AntidoteLast Stand
Enemy gains PoisonDeal 6 damage to that character, if there is one for each poisoned enemy
Enemy gets sappedGrant 2 armor to all other allies removed
Antidote
Enter battleInflict 2 Poison to three random enemies
Apply Poison to an enemyGrant +3 attack to self until the end of combat
AntidoteVenomousWither
Apply Poison to an enemyGrant 1 Rage to self
Apply Sap to an enemyGrant 3 armor to self
AntidoteWither
Apply Sap to an enemyDeal 24 damage to that character, if there is one
LifestealAntidoteAmplify
Apply Poison to an enemyDeal 32 damage to that character, if there is one
Heal selfInflict 2 Poison to three random enemies
Get poisonedInflict 2 Poison to random enemy (40% of attack x each poisoned enemy) removed
Get poisonedDeal 1 damage to everyone removed
AntidoteTaunt removed
DieInflict 3 Poison to everyone for each poisoned enemy
On Receive DamageInflict 4 Poison to that character, if there is one
Antidote new
Enter battleInflict 3 Poison to everyone
Get poisonedInflict 1 Poison to everyone removed
Get poisonedGrant +1 seconds of Stamina to self removed
Antidote
Enter battleInflict 3 Poison to everyone
DieInflict 2 Poison to everyone for each Undead you control
Enemy gains PoisonDeal 10 damage to that character, if there is one
Knockback
Gain RageDeal 3 damage to the first enemy for each Werewolf you control
Antidote newCleaveVenomousAmplify removedLifesteal removed
Ally diesGrant 4 Rage to self
Ally diesDispel all effects from all enemies
Heal allyGrant 1 Rage to self removed
Lifesteal
Gain RageDeal 2 damage to the enemy with the highest attack for each ally you control
Wielding a melee weapon+9 attack
Taunt
HurtGrant +1 Stamina to two other random Werewolves
Gain RageRestore 5 health of the ally with the lowest HP
BladesmithFocus newRanger
Wielding a melee weapon+3 attack
Critical hitDeal 5 damage to that character, if there is one
Second WindMomentumBodyguard
On Receive DamageGrant 1 Rage to random ally
Wounded (under 30% health)Grant 3 Rage to self removed
Knockback
Enemy diesDeal 8 damage to random enemy for each Werewolf you control
KillDeal 1 damage to random enemy (20% of attack x each Werewolf you control) removed
Enter battleGrant 1 Rage to random melee ally for each ally you control
Gain RageGrant +1 Max HP to the ally in front until the end of combat
BloodlustAmplifyLifesteal
Gain RageRestore 2 health of three other random Werewolves for each Werewolf you control
Ranger
Enter battleGrant +1 attack to three random allies until the end of combat for each ranged ally
Critical hitGrant +2 Stamina to self
ScorchBloodlust removed
Armor breakInflict 4 Burn to the first enemy
Enemy gains BurnGrant 1 Rage to self
Start burningGrant 4 Rage to self removed
LifestealScorch
Apply Burn to an enemyGrant +1 attack to self until the end of combat for each ally with Fireproof
Start burningGrant 1 Rage to self (20% of attack x each Werewolf you control) removed
Enter battleGive Scorch to the ally in front until the end of combat
Start burningGrant 2 armor to self removed
Bladesmith
Gain RageDeal 3 damage to random enemy for each Werewolf you control
FreezeDouble TapFireproof
Enemy gains SlowInflict 1 Burn to that character, if there is one
AcquireGrant +1 attack to three random allies
Grant +1 attack to the ally with the lowest HP
HurtGrant 1 Rage to self
Gain a keyGrant +1 attack to the ally with the lowest HP
Enemy diesDeal 15 damage to random enemy
KnockbackAegis new
Enter battleGive Lifesteal to random Werewolf until the end of combat
Haste
AcquireGrant +2 attack to all other allies of the same species
Grant +1 attack to two other random Werewolves
Knockback newBloodlust removedDouble Tap removedEvasion removed
Acquire a WerewolfGrant +2 attack to them
- 4ATK
37 41HP2.7s 2.8sInterval- 10%Crit
BladesmithRuthlessRanger
Critical hitGrant +1 attack to the allies in front and behind until the end of combat for each Werewolf you control
HurtGrant +2 Max HP to the ally behind until the end of combat
Enter battleGive Bloodlust to random melee ally until the end of combat
Double TapKnockback removed
AttackGrant +1 Stamina to the ally in front
FreezeBloodlustCleave
AttackGrant 1 Rage to self
Gain RageGrant +1 Stamina to self
Enemy diesDeal 7 damage to three random enemies
Gain armorGrant 1 Rage to the allies in front and behind
Gain RageGrant +1 Stamina to self
Ranger
Wielding a ranged weapon+11 attack
HurtGrant 1 armor to self
- 3ATK
47 40HP3.5s 3.8sInterval
HurtGrant +1 Stamina to two random allies
RangerScorch
Apply Burn to an enemyGrant +1 attack to the ally behind until the end of combat
KillInflict 2 Burn to random enemy (40% of attack) removed
- 3ATK
- 42HP
- 2.7sInterval
- 25%Crit
Scorch
Apply Burn to an enemyRestore 5 health of all hurt allies
Monster balance — 14 monsters
Tier: 4InsectBalancedBoss
- 9ATK
- 55HP
- 2.8sInterval
- ×1.3Stat multiplier
LifestealAntidote
AttackSummon Larva twice
AttackInflict 2 Sap to random enemy
- 10ATK
- 65HP
- 4.29sInterval
- ×1Stat multiplier
StunScorch
AttackInflict 3 Burn to random enemy
Enter battleDeal 26 damage to the enemy with the highest attack
Enter battleSummon Fire Salamandra twice
Enemy gains BurnDeal 6 damage to that character, if there is one
- 10ATK
- 60HP
- 3sInterval
- ×1Stat multiplier
LifestealHasteMomentum
AttackInflict 4 Burn to random enemy
KillGrant +3 Stamina to self
AttackGrant 2 Rage to self
- 10ATK
- 60HP
- 4.29sInterval
- ×1.05Stat multiplier
ScorchFireproof
HurtGrant 3 armor to self
Enter battleInflict 5 Burn to all enemies
- 10ATK
- 60HP
- 5.5sInterval
- ×1Stat multiplier
Wither
Enter battleInflict 3 Sap to all enemies
Enter battleSummon Crab twice
- 10ATK
- 60HP
- 4.29sInterval
- ×1.2Stat multiplier
FreezeSecond WindLast Stand
HurtGrant 8 armor to self
Armor breakDeal 4 damage to everyone
Tier: 3FishBruiserDungeon
- 5ATK
- 25HP
- 4.29sInterval
- ×1Stat multiplier
Fireproof
AttackDeal 7 damage to random enemy
Tier: 4VampireBalancedBoss
- 6ATK
- 40HP
- 2.86sInterval
- ×1.05Stat multiplier
ScorchFireproofResurrect
AttackInflict 9 Burn to random enemy
Enemy gains BurnGrant 2 Healing to self
- 5ATK
- 25HP
- 8.57sInterval
- ×1Stat multiplier
Front ally attacksDeal 7 damage to random enemy
- 5ATK
- 30HP
- 2.86sInterval
- ×0.9Stat multiplier
Venomous
Enemy gains PoisonSummon Corrupted Droplet
- 5ATK
- 25HP
- 3.54sInterval
- ×1Stat multiplier
Enter battleGrant 2 Spikes to self
- 10ATK
- 60HP
- 4.29sInterval
- ×0.9Stat multiplier
LifestealScorch
AttackInflict 3 Burn to random enemy
Enemy gains BurnGrant 3 Rage to self
- 10ATK
- 60HP
- 4sInterval
- ×1.3Stat multiplier
FreezeTauntAntidote
Enter battleSummon Spore four times
Enemy gains PoisonGrant +3 Stamina to self
Tier: 2BeastSwift StrikerElite
- 5ATK
- 25HP
- 4sInterval
- ×1Stat multiplier
Double Tap
AttackGrant 4 Rage to self
Weapon balance — 26 weapons
ATK 8 → 9
Armor breakDeal X damage to the first enemy (20% of attack) new
PassiveTaunt new
ATK 2 → 4
ATK 4 → 7
ATK 3 → 5
ATK 4 → 7
ATK 8 → 12
ATK 4 → 6Rarity Tier: 3 → Tier: 4
PassiveReflect new
ATK 3 → 5
ATK 4 → 5
ATK 7 → 8
ATK 5 → 8
ATK 5 → 6
PassiveBodyguard new
ATK 5 → 8
PassiveAmplify new
ATK 4 → 5
HurtGrant X armor to self (20% of attack x each hurt ally)
Grant X armor to self (each hurt ally x 20% of attack)
HurtGrant X Healing to self (20% of attack x each different species you control)
Grant X Healing to self (each different species you control x 20% of attack)
AttackDeal X damage to random burning enemy (20% of attack x each burning enemy)
Grant +1% Critical Chance to random ally until the end of combat (+1% x each burning enemy)
PassiveRanger new
AttackDeal X damage to random sapped enemy (20% of attack x each sapped enemy)
Deal X damage to random sapped enemy (each sapped enemy x 20% of attack)
Enter battleGrant X armor to all healer allies (20% of attack) removed
AttackInflict X Sap to the first enemy (40% of attack) new
Rarity Tier: 5 → Tier: 4
ATK 5 → 3
HP -10 → 0
KillGrant +3 seconds of Stamina to self
Grant +3 attack and +3 Max HP to self until the end of combat
Heal allyGrant +1 seconds of Stamina to the ally in front removed
AttackGrant +3 Max HP to the ally in front until the end of combat new
Gain RageRestore X health of random ally (60% of attack) removed
Heal selfInflict X Poison to random enemy (each healer ally x 20% of attack) new
PassiveAmplify new
AcquireGrant +4 attack and +4 Max HP to all ranged allies removed
PassiveDeadeye new
Version 1.7 2026-08-29
Enemies hit harder — and fights last longerEnemy power is up +20% across the whole run: +15% HP and +4.35% ATK, with attack speed untouched. The split is deliberate — late-run mirror fights had collapsed to about ten seconds, and the HP share buys that fight time back without letting single hits one-shot heroes.
Battles are classified by tier — and loot followsEvery monster now carries a rarity tier that matches its role in the battle step: regulars are Tier: 1, elites Tier: 2, dungeon keepers Tier: 3 and bosses Tier: 4. Battle rewards scale with the tier of the fight you pick, so the harder card pays proportionally better.
Events rebalanced across the boardThe cost and reward of event cards has been retuned as a whole, so shop, free and bargain cards genuinely compete at every step of the run.
The “enemy gains a buff” trigger is goneIt was too cheap — the other side is always buffing itself — and it was the easiest road to infinite loops. Heroes that listened to it were reauthored onto other triggers.
“Win combat” is now “Gain a key”The trigger fires when a key is earned — ten times in a winning run — and the abilities riding it were retuned to match.
Hero balance — 46 heroes
Ranger
AttackGrant +3 Max HP to two other random Elves until the end of combat
Wielding a ranged weapon+4 attack
Acquire an ElfGive Freeze to them
Sell an ElfGain 3 gold
Gain 10 gold
TauntFortify
On Receive DamageGrant 1 armor to random Elf for each Elf you control
Gain armorGrant +1 Max HP to self until the end of combat for each ally you control
Armor breakGrant 2 armor to self removed
TauntEvasionMomentum
Enter battleGrant 1 armor to self for each Elf you control
On Receive DamageGrant +1 Stamina to two other random Elves
- 3ATK
- 39HP
3.1s 3.6sInterval
Evasion
Front ally attacksGrant +1 Stamina to random ally
Amplify
AttackRestore 5 health of two other random Elves
Heal allyGrant +1 seconds of Stamina to random hurt ally removed
FreezeLifestealMomentum
Apply Slow to an enemyGrant +2 Stamina to the ally in front
AttackRestore 1 health of the ally with the lowest HP (20% of attack) removed
Freeze
Enemy gains SlowGrant +1 Stamina to random ally
Front ally attacksGrant +1 seconds of Stamina to the ally in front removed
FocusEvasionCleave
Acquire an ElfGrant +2 attack to self
- 3ATK
39 42HP2.6s 2.9sInterval
Taunt
On Receive DamageGrant +1 Stamina to two random allies
On Receive DamageGrant 1 Rage to the ally behind
Focus removed
Front ally attacksGrant +2 Max HP to random ally with Taunt until the end of combat for each Elf you control
Enter battleGive Taunt to the ally in front until the end of combat removed
Evasion newAmplify removed
AttackGrant +1 Stamina to the allies in front and behind
Heal allyGrant +1 seconds of Stamina to random healer ally removed
On Receive DamageGrant +1 attack to self until the end of combat for each ally you control
HasteKnockback
Gain a keyGain 10 gold
KillGain 5 gold
EvasionAmplifyFocus
Heal allyGrant +1 Stamina to random ally
Acquire characterGrant +3 attack and +3 Max HP to them removed
WitherLifestealBladesmithSecond Wind
Enemy gains SapGrant +1 attack to self until the end of combat
5 4ATK49 55HP- 3.8sInterval
Bodyguard
AttackGrant +3 Max HP to another random Human until the end of combat for each different species you control
Taunt newSecond Wind removed
HurtGrant +1 Max HP to all melee allies until the end of combat
RangerHaste
AttackGrant +1 attack to self until the end of combat for each hurt ally
Wielding a melee weapon+8 attack and +8 Max HP
HasteCleave
AttackGrant +3 Max HP to the ally in front until the end of combat for each different species you control
Enemy gains a buffDeal 1 damage to that character, if there is one (20% of attack) removed
Enemy gains a buffInflict 1 Sap to that character, if there is one removed
MomentumRangerDeadeye
Gain a keyGrant +10% Critical Chance to all other allies
AttackGrant +1 seconds of Stamina to random ranged ally removed
Second WindLast StandBodyguard
HurtGrant +1 attack to self until the end of combat
Knockback
HurtGrant 1 Rage to random melee ally
- 4ATK
- 42HP
- 2.6sInterval
0% 10%Crit
EvasionDeadeyeRangerBladesmith
Another ally lands a critical hitGrant +1 Stamina to self for each different species you control
Enter battleGrant +35% Critical Chance to the ally in front until the end of combat
RangerRuthlessDeadeyeBladesmith
Another ally lands a critical hitGrant +1 Stamina to three random allies
Enter battleGrant +1% Critical Chance to the allies in front and behind until the end of combat
AcquireGive Ranger to two random allies removed
MomentumAmplify
Enemy diesDeal 10 damage to random enemy for each different species you control
Heal allyGrant +1 seconds of Stamina to self removed
- 3ATK
- 43HP
- 2.8sInterval
0% 30%Crit
BladesmithRuthlessKnockback removed
Another ally lands a critical hitGrant +2 Stamina to two random allies
BodyguardFortify
AcquireGive Ranger to random melee ally
Gain armorGrant +1 Stamina to two random allies
- 6ATK
50 55HP- 2.7sInterval
15% 25%Crit
FreezeBladesmithRuthlessLast Stand removedLifesteal removed
Enemy gains SlowGrant +5% Critical Chance to all other allies until the end of combat
Critical hitGrant +3 attack to all other allies until the end of combat
Ally diesGrant +2 Stamina to all other ranged allies
CleaveAegisHaste removed
Heal selfGrant 2 Healing to random ally for each hurt ally
Wielding a healing weapon+3 attack removed
- 3ATK
- 52HP
- 4sInterval
- 20%Crit
HasteBladesmith
Critical hitGrant +6% Critical Chance to all other allies until the end of combat
Critical hitGrant +2 Stamina to self
FireproofRangerScorch
Front ally attacksDeal 6 damage to random burning enemy for each Lizard you control
Wielding a ranged weapon+2 attack removed
FireproofBladesmith removed
Enter battleGrant 1 Spikes to the ally in front
Gain a keyGrant +4 Max HP to the allies in front and behind
Ally diesGrant 2 Spikes to self (60% of attack) removed
Gain SpikesDeal 1 damage to the first enemy removed
Fireproof
Enter battleGrant 3 Spikes to self
Deadeye
Front ally attacksGrant +1 Stamina to self
Gain armorGrant +1 seconds of Stamina to self removed
RangerHasteRanger removed
Enter battleDeal 4 damage to two random enemies
Enter battleInflict 6 Poison to random enemy
Enemy gains a buffInflict 1 Poison to that character, if there is one removed
TauntBodyguard
Heal selfGrant 2 armor to another random Merfolk
Gain armorRestore 1 health of the ally with the lowest HP removed
AntidoteWither
Apply Sap to an enemyGrant +4 Max HP to the ally with the lowest HP until the end of combat
Apply Sap to an enemyInflict 4 Burn to random sapped enemy
Heal allyGrant +1 seconds of Stamina to self removed
AntidoteCleaveVenomous
Ally diesGrant 4 Rage to self
Ally diesDispel all effects from all enemies
Heal selfRestore 2 health of the ally in front (60% of attack) removed
BloodlustAmplifyLifesteal
Gain RageRestore 2 health of three other random Werewolves for each Werewolf you control
Heal allyInflict 2 Poison to random enemy removed
Scorch
Armor breakInflict 4 Burn to the first enemy
Enemy gains BurnGrant 1 Rage to self
Lifesteal newScorch
Apply Burn to an enemyGrant +1 attack to self until the end of combat for each ally with Fireproof
Acquire characterGrant +2 attack to them removed
Gain RageInflict 2 Burn to random enemy removed
- 4ATK
- 41HP
- 2.8sInterval
- 10%Crit
BladesmithRuthlessRanger
Critical hitGrant +1 attack to the allies in front and behind until the end of combat for each Werewolf you control
Monster tier classification — 59 monsters