Undead · Tier: 3
Sepulcher Tithe
Sepulcher Tithe is a Tier 3 glass cannon hero of the Undead species. Attacks the enemy at the front of the line.
Abilities
As the hero comes from the shop.
Enemy gains Poison
Deal 6 damage to that character, if there is one for each poisoned enemy
Passives
AntidoteImmune to Poison
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
.1 — a random passive. Abilities unchanged. Stats so far: +1–2 ATK, +3–6 HP.
Enemy gains Poison
Deal 6 damage to that character, if there is one for each poisoned enemy
Passives
AntidoteImmune to Poison
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.2 — every ability improves its target (authored for this hero). Stats so far: +2–4 ATK, +6–12 HP.
Enemy gains Poisonchanged
Deal 6 damage to that character, if there is one for each poisoned enemy (twice)
Passives
AntidoteImmune to Poison
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.3 — every triggered ability grows by half of its own number. Stats so far: +3–6 ATK, +9–18 HP.
Enemy gains Poisonchanged
Deal 9 damage to that character, if there is one for each poisoned enemy (twice)
Passives
AntidoteImmune to Poison
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.4 — every ability improves its scaler (authored for this hero). Stats so far: +4–8 ATK, +12–24 HP.
Enemy gains Poisonchanged
Deal 9 damage to that character, if there is one for each Undead in this and adjacent positions (twice)
Passives
AntidoteImmune to Poison
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)