Undead · Tier: 4
Hollow Sentinel
Hollow Sentinel is a Tier 4 juggernaut hero of the Undead species. Attacks the enemy at the front of the line.
Abilities
As the hero comes from the shop.
Hurt
Grant +1 Stamina to two other random Undead
Ally dies
Grant 8 armor to self
Passives
.1 — a random passive. Abilities unchanged. Stats so far: +1–2 ATK, +3–6 HP.
Hurt
Grant +1 Stamina to two other random Undead
Ally dies
Grant 8 armor to self
Passives
AntidoteImmune to Poison
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.2 — every ability improves its target (authored for this hero). Stats so far: +2–4 ATK, +6–12 HP.
Hurtchanged
Grant +1 Stamina to three other random Undead
Ally dieschanged
Grant 8 armor to the allies in front and behind
Passives
AntidoteImmune to Poison
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.3 — every triggered ability grows by half of its own number. Stats so far: +3–6 ATK, +9–18 HP.
Hurtchanged
Grant +2 Stamina to three other random Undead
Ally dieschanged
Grant 12 armor to the allies in front and behind
Passives
AntidoteImmune to Poison
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.4 — every ability improves its scaler (authored for this hero). Stats so far: +4–8 ATK, +12–24 HP.
Hurtchanged
Grant +2 Stamina to three other random Undead for each different species you control
Ally dieschanged
Grant 12 armor to the allies in front and behind for each armored ally
Passives
AntidoteImmune to Poison
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)