Dwarf · Tier: 4
Stonefather Ulm
Stonefather Ulm is a Tier 4 tank hero of the Dwarf species. Attacks the enemy at the front of the line.
Abilities
As the hero comes from the shop.
Heal self
Grant +3 Max HP to three random allies until the end of combat
Passives
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
.1 — a random passive. Abilities unchanged. Stats so far: +1–2 ATK, +3–6 HP.
Heal self
Grant +3 Max HP to three random allies until the end of combat
Passives
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.2 — every ability improves its target (authored for this hero). Stats so far: +2–4 ATK, +6–12 HP.
Heal selfchanged
Grant +3 Max HP to all allies until the end of combat
Passives
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.3 — every triggered ability grows by half of its own number. Stats so far: +3–6 ATK, +9–18 HP.
Heal selfchanged
Grant +5 Max HP to all allies until the end of combat
Passives
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.4 — every ability improves its scaler (authored for this hero). Stats so far: +4–8 ATK, +12–24 HP.
Heal selfchanged
Grant +5 Max HP to all allies until the end of combat for each Treasure in your stash
Passives
TauntEnemies are forced to attack this unit, and ally heals and shields are drawn to it
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
