Human · Tier: 3
Tessa Grail
Tessa Grail is a Tier 3 balanced hero of the Human species. Attacks the enemy at the front of the line.
Abilities
As the hero comes from the shop.
Wounded (under 30% health)
Grant +25% Critical Chance to all allies until the end of combat
Enter battle
Give Cleave to the ally with the lowest HP until the end of combat
Passives
Second WindWhile at 50% health or less, attack is increased by 50%
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
.1 — a random passive. Abilities unchanged. Stats so far: +1–2 ATK, +3–6 HP.
Wounded (under 30% health)
Grant +25% Critical Chance to all allies until the end of combat
Enter battle
Give Cleave to the ally with the lowest HP until the end of combat
Passives
Second WindWhile at 50% health or less, attack is increased by 50%
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.2 — every ability improves its target (authored for this hero). Stats so far: +2–4 ATK, +6–12 HP.
Wounded (under 30% health)changed
Grant +38% Critical Chance to all allies until the end of combat
Enter battlechanged
Give Cleave to two random allies until the end of combat
Passives
Second WindWhile at 50% health or less, attack is increased by 50%
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.3 — every triggered ability grows by half of its own number. Stats so far: +3–6 ATK, +9–18 HP.
Wounded (under 30% health)changed
Grant +51% Critical Chance to all allies until the end of combat
Enter battle
Give Cleave to two random allies until the end of combat
Passives
Second WindWhile at 50% health or less, attack is increased by 50%
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.4 — every ability improves its scaler (authored for this hero). Stats so far: +4–8 ATK, +12–24 HP.
Wounded (under 30% health)changed
Grant +64% Critical Chance to all allies until the end of combat
Enter battle
Give Cleave to two random allies until the end of combat
Passives
Second WindWhile at 50% health or less, attack is increased by 50%
Last StandThe first blow that would be lethal each battle leaves this unit at 1 health instead
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)