Merfolk · Tier: 4
Maris Saltflow
Maris Saltflow is a Tier 4 balanced hero of the Merfolk species. Attacks the enemy at the front of the line.
Abilities
As the hero comes from the shop.
Hurt
Grant 1 armor to three other random Merfolk
On Receive Damage
Restore 5 health of self for each Merfolk you control
Passives
Second WindWhile at 50% health or less, attack is increased by 50%
.1 — a random passive. Abilities unchanged. Stats so far: +1–2 ATK, +3–6 HP.
Hurt
Grant 1 armor to three other random Merfolk
On Receive Damage
Restore 5 health of self for each Merfolk you control
Passives
Second WindWhile at 50% health or less, attack is increased by 50%
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.2 — every ability improves its target (authored for this hero). Stats so far: +2–4 ATK, +6–12 HP.
Hurtchanged
Grant 1 armor to all other Merfolk
On Receive Damagechanged
Restore 5 health of 2 random hurt allies for each Merfolk you control
Passives
Second WindWhile at 50% health or less, attack is increased by 50%
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.3 — every triggered ability grows by half of its own number. Stats so far: +3–6 ATK, +9–18 HP.
Hurtchanged
Grant 2 armor to all other Merfolk
On Receive Damagechanged
Restore 8 health of 2 random hurt allies for each Merfolk you control
Passives
Second WindWhile at 50% health or less, attack is increased by 50%
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
.4 — every ability improves its scaler (authored for this hero). Stats so far: +4–8 ATK, +12–24 HP.
Hurtchanged
Grant 2 armor to all other Merfolk for each hurt ally
On Receive Damagechanged
Restore 11 health of 2 random hurt allies for each Merfolk you control
Passives
Second WindWhile at 50% health or less, attack is increased by 50%
+ Random Passive Abilitydrawn at promotion .1 from a curated bag (never Resurrect, Double Attack, Reflect, Reach, Stun, Aegis, Barbed or Ruthless; a species passive only goes to its own species)
