The hand
Weapons
The weapon rewrites how a hero aims, and that is the game's central mechanic: melee always strikes the enemy in front; a bow — and everything that flies — draws a random target; a staff heals a random wounded ally; a shield grants armour to its own wielder. 73 weapons and shields are on disk. ATK is the weapon's own contribution, added to the hero's.
Melee
Strikes the enemy at the front of the line. It never leaves targets[0] — which is what makes a wall of summons a real problem for it.
Bow
Attacks a random enemy from a distance. It cannot be blocked by position, but it wastes shots on meat the melee would have walked past.
Staff
Grants HEAL to a random wounded ally instead of damage. Taunt loses its primacy on healing — the staff draws among the hurt.
Shield
Grants ARMOR to the wielder instead of damage — always itself, never a teammate. Armour absorbs Burn ticks 1:1 and is ignored by Poison.